.TH "MPSStateResourceList" 3 "Mon Jul 9 2018" "Version MetalPerformanceShaders-119.3" "MetalPerformanceShaders.framework" \" -*- nroff -*- .ad l .nh .SH NAME MPSStateResourceList .SH SYNOPSIS .br .PP .PP \fC#import \fP .PP Inherits NSObject\&. .SS "Instance Methods" .in +1c .ti -1c .RI "(nonnull instancetype) \- \fBinit\fP" .br .ti -1c .RI "(void) \- \fBappendTexture:\fP" .br .ti -1c .RI "(void) \- \fBappendBuffer:\fP" .br .in -1c .SS "Class Methods" .in +1c .ti -1c .RI "(nonnull instancetype) + \fBresourceList\fP" .br .ti -1c .RI "(nonnull instancetype) + \fBresourceListWithTextureDescriptors:\fP" .br .ti -1c .RI "(nonnull instancetype) + \fBresourceListWithBufferSizes:\fP" .br .in -1c .SH "Method Documentation" .PP .SS "\- (void) appendBuffer: (NSUInteger) size" append a buffer to the resource list .SS "\- (void) appendTexture: (MTLTextureDescriptor *__nonnull) descriptor" append a texture to the resource list .SS "\- (nonnull instancetype) init " Init an empty list .SS "+ (nonnull instancetype) resourceList " Init an empty autoreleased resource list .SS "+ (nonnull instancetype) resourceListWithBufferSizes: (NSUInteger) firstSize NS_REQUIRES_NIL_TERMINATION" Init a resource list with a 0 terminated list of Buffer Sizes .SS "+ (nonnull instancetype) resourceListWithTextureDescriptors: (MTLTextureDescriptor *__nonnull) d NS_REQUIRES_NIL_TERMINATION" Init a resource list with a nil terminated list of MTLTextureDescriptors .SH "Author" .PP Generated automatically by Doxygen for MetalPerformanceShaders\&.framework from the source code\&.