<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>DerivedCounters</key>
	<dict>
		<key>ALUF16</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_82b2f93079459b00fb869444cfcf44604cc1a91d28078cd6bfd7bb6ea6ba423d</string>
			</array>
			<key>description</key>
			<string>CS ALU FP16 Instructions executed</string>
			<key>name</key>
			<string>ALU FP16 Instructions Executed</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>ALUF16Issued</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_0af59bb3dd0a90f2664cd5e5601b3c56bf91e40478def55647411007dc5394d3</string>
			</array>
			<key>description</key>
			<string>CS ALU FP16 Instructions issued</string>
			<key>name</key>
			<string>ALU FP16 Instructions Issued</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>ALUF32</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_8e70441b8b0d9ded3ed900ec761f9f5960b106c5a304b44d62781621d5d1861a</string>
			</array>
			<key>description</key>
			<string>ALU FP32 Instructions executed</string>
			<key>name</key>
			<string>ALU FP32 Instructions Executed</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>ALUF32Issued</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_a6e6cc683eebf697b2a31bd7d4f877afee2419f6882f55b2f4ea296c9a368b99</string>
			</array>
			<key>description</key>
			<string>ALU FP32 Instructions issued</string>
			<key>name</key>
			<string>ALU FP32 Instructions Issued</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>ALUInt32AndCond</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_23c51175314006fa4b6798dcb173a814349e2e5947244cfdba868be736d2bc03</string>
			</array>
			<key>description</key>
			<string>ALU Select, Conditional, 32-bit Integer and Boolean Instructions executed</string>
			<key>name</key>
			<string>ALU 32-bit Integer and Conditional Instructions Executed</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>ALUInt32AndCondIssued</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_4ffbecab1c5697bfb927de016f6ddd4b010ddb0588049be5243c148e62d21409</string>
			</array>
			<key>description</key>
			<string>ALU Select, Conditional, 32-bit Integer and Boolean Instructions issued</string>
			<key>name</key>
			<string>ALU 32-bit Integer and Conditional Instructions Issued</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>ALUIntAndComplex</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_827783963eafa9275a53fc2b3ef13214ab90939fcc81572c4260e2eac9bd2acb</string>
			</array>
			<key>description</key>
			<string>ALU Integer and Complex Instructions executed</string>
			<key>name</key>
			<string>ALU Integer and Complex Instructions Executed</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>ALUIntAndComplexIssued</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_04ec68f75ab42cefa364623ffb059b101b9d6d35ed0e59abbbc94170b4ec6cbe</string>
			</array>
			<key>description</key>
			<string>ALU Integer and Complex Instructions issued</string>
			<key>name</key>
			<string>ALU Integer and Complex Instructions Issued</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>ALULimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_d201fed97c60848e3714502b203a0ad4e2820937c140dbf6a9db1cb31be194dd</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>Measures the time during which ALU work is attempted to execute as a percentage of peak ALU performance.</string>
			<key>name</key>
			<string>ALU Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>ALUUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>ALU utilization</string>
			<key>name</key>
			<string>ALU Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>AnisotropicSamples</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_838e506beb7a1376c2242cd5738a6016661bdfccb78c105f3ce081c89735bc9d</string>
			</array>
			<key>description</key>
			<string>Number of texture samples with anisotropic filtering</string>
			<key>name</key>
			<string>Anisotropic Samples</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>AnisotropicSamplesPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_838e506beb7a1376c2242cd5738a6016661bdfccb78c105f3ce081c89735bc9d</string>
				<string>_0927651557827fd5468721c2ee04ff7924ebb553f9e0acc6b504a791aefdf935</string>
			</array>
			<key>description</key>
			<string>% of texture samples with anisotropic filtering</string>
			<key>name</key>
			<string>Anisotropic Samples %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>AttachmentPixelsWrittenToMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f406f88bdd312ec0455d0943c388de77e53b86cf0109624b028c3aa596ec3bf4</string>
				<string>_03e06857325a0de8f5a4a0e55c75600fdbc3320b641d3263a95784fa16e2aaa1</string>
			</array>
			<key>description</key>
			<string>Number of pixels written to memory</string>
			<key>name</key>
			<string>Attachment Pixels Written to Memory</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>AttachmentPixelsWrittenToMemoryPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f406f88bdd312ec0455d0943c388de77e53b86cf0109624b028c3aa596ec3bf4</string>
				<string>_03e06857325a0de8f5a4a0e55c75600fdbc3320b641d3263a95784fa16e2aaa1</string>
			</array>
			<key>description</key>
			<string>Percentage of number of attachment pixels written to memory</string>
			<key>name</key>
			<string>Percentage of Attachment Pixels Written to Memory</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>AverageAnisotropicRatio</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3b22188697e2c64b322decfb2df85c2cd7a7f264312a00737b10231811737d35</string>
				<string>_14a170fde3d2efeda34d72f062b69852d6b927feb012e65ae602e9c41c3565ba</string>
				<string>_57bf025a3b6e220efeee5fb9ecd97ad51c6adcccb96ca62426cc096e38eb9aa0</string>
				<string>_d86114b5bc1b6abf8638dd305669a55d8b394e5709b8e33e585d73c184d18943</string>
				<string>_a7e72038471917bb4125254ae57103538d43fd9d4a233b06a1f248ca3bfc11ac</string>
				<string>_f76e110e78dbd810843354c733691fcfcd8a5624a46d34e887797178f903ab95</string>
				<string>_ce8d2278e7b086459bd4cccfe0b5c79b13ff287bf60e12cb62113d7478856b46</string>
				<string>_88a70ef450a839c73c44e1ebf268aa13bf92a5179d6ff3ab45ac0006fa8544cd</string>
				<string>_851e2825825612ac09e7b26350dc1b5b05998c3aab3198f4a2921768a84dfbbb</string>
				<string>_b48ed13a188e430f6a5bd26a74642ceabd518b8d290fe8322ebc00a7671bef9d</string>
				<string>_838e506beb7a1376c2242cd5738a6016661bdfccb78c105f3ce081c89735bc9d</string>
			</array>
			<key>description</key>
			<string>Average Anisotropic Ratio</string>
			<key>name</key>
			<string>Average Anisotropic Ratio</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>AverageOverdraw</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_448897b2730c90c177c3e468d3780d048b4ef0c6feb09887550eb9e5e71373c0</string>
				<string>_eda5bce70befa39e7c6029505c0269211092c220048a502fd8fa2fe30895465b</string>
			</array>
			<key>description</key>
			<string>Pixel Overdraw</string>
			<key>name</key>
			<string>Average Overdraw</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>AveragePrimitiveProcessedPerTile</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_64a10cb112e74a4ec02f177b245e3f83edd61c0f78bc5bc7ae4978ce28f07f83</string>
				<string>_eda5bce70befa39e7c6029505c0269211092c220048a502fd8fa2fe30895465b</string>
			</array>
			<key>description</key>
			<string>Fragment generator primitive processed per tile</string>
			<key>name</key>
			<string>Fragment Generator Primitive Processed Per Tile</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>AverageSparseTextureRequestSize</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_d2acb8217628c8c28df030d3f819e3831a16760dc5af79722487d789d9cbe02d</string>
				<string>_a7dd90063ddd29bf1b2d1259297cca0904b949cc92e9dee2e929fec2294f0422</string>
				<string>_847829852334f2b320f2b2890d9a9c3dd7022b760b29a94540ba4fe13d1dd91a</string>
			</array>
			<key>description</key>
			<string>Average Sparse Texture Request Size in KB</string>
			<key>name</key>
			<string>Average Sparse Texture Request Size</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>AverageUniqueColorsPerResolvedPixels</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_92e4033c73762edd1ce117ae25bceecf0ae126712bf861ca430c8049f845b9ff</string>
				<string>_37b62c762d1c23168d0c25f1bc6033c6ee17922f5e31eab8d0cd946eb40ff5f3</string>
				<string>_984b0993354750161fe0018879ef125f6e3d98a5cbd800796dba5fb611df1651</string>
				<string>_6bb7d08e271a527bc1e586380563ec0de8de7e58c81e7b417ac1ecb39790c288</string>
			</array>
			<key>description</key>
			<string>Average unique colors per resolved pixels</string>
			<key>name</key>
			<string>Average Unique Colors Per Resolved Pixels</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>AverageVaryingsPerFragment</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_448897b2730c90c177c3e468d3780d048b4ef0c6feb09887550eb9e5e71373c0</string>
				<string>_8591ca442644d4dbcf7f4b5f583dc5bfe7417cee2eb2c1b0186997681c7a7674</string>
			</array>
			<key>description</key>
			<string>Average varyings per fragment</string>
			<key>name</key>
			<string>Average Varyings Per Fragment</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>BackFaceClippedPrims</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_9f4066c82340989d0ea535230ddae2a44d311837c37d0eb67d122b2c592e661f</string>
			</array>
			<key>description</key>
			<string>Number of primitives being culled due to being back-facing</string>
			<key>name</key>
			<string>Back-Facing Clipped Primitives</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>BackFaceCullPrims</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_b466c606c4b7e98fcde3adad24a292c946f1f1130670918262ebf9f660e0173c</string>
			</array>
			<key>description</key>
			<string>Number of primitives being culled due to being back-facing</string>
			<key>name</key>
			<string>Back-Facing Cull Primitives</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>BackFaceCullPrimsPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_29091329a1ff8f86d51ab9b84da709de18ba8aa1d94003a519a0663db7add4a1</string>
				<string>_1b4a415305c5e09fd037b34e5c34c099f08044e780d5c06d813ce80cf354dafd</string>
				<string>_6169af48fcc4f2c5d036243de6acd153bd0308c644bd7e4afc67499ad1aef2c7</string>
				<string>_b466c606c4b7e98fcde3adad24a292c946f1f1130670918262ebf9f660e0173c</string>
				<string>_46210435e8bd691719dc45391f51ef552bf7e745c1401ee9943aa6f85086336e</string>
			</array>
			<key>description</key>
			<string>% of primitives being culled due to being back-facing</string>
			<key>name</key>
			<string>Back-Facing Cull Primitives %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>BufferL1RequestHits</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_0b21821861563cc7963f603f7e5e23c70e5a880cfde9c726a3058746854ff882</string>
				<string>_1d940c54d6f56bab841c80e54d16161b2b11c5cc2818b10a3b8e97cd88631cb8</string>
			</array>
			<key>description</key>
			<string>L1 Request Hits</string>
			<key>name</key>
			<string>USC L1 Cache Hits</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>BufferL1RequestMissRate</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_8cd74591f03ed3eb90e0c547b8bf21ae7eed4129053f40570cce56a39a690015</string>
				<string>_0b21821861563cc7963f603f7e5e23c70e5a880cfde9c726a3058746854ff882</string>
				<string>_3dfa6da703ded5b65a76ddf0aa3f7f28f19b4a624ef77347a925f55bf66a82f5</string>
				<string>_1d940c54d6f56bab841c80e54d16161b2b11c5cc2818b10a3b8e97cd88631cb8</string>
			</array>
			<key>description</key>
			<string>Percentage of time USC L1 Requests are misses</string>
			<key>name</key>
			<string>USC L1 Cache Miss Rate</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>BufferLoadLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_8cd74591f03ed3eb90e0c547b8bf21ae7eed4129053f40570cce56a39a690015</string>
				<string>_d0699f5ce934818cd7248127feed214216e30183a27473bea81c3d3b90578ef9</string>
			</array>
			<key>description</key>
			<string>Measures the time during which buffer loads are attempted to execute as a percentage of peak buffer load performance.</string>
			<key>name</key>
			<string>Buffer Read Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>BufferLoadUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_8cd74591f03ed3eb90e0c547b8bf21ae7eed4129053f40570cce56a39a690015</string>
			</array>
			<key>description</key>
			<string>Buffer load utilization</string>
			<key>name</key>
			<string>Buffer Load Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>BufferStoreLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3dfa6da703ded5b65a76ddf0aa3f7f28f19b4a624ef77347a925f55bf66a82f5</string>
				<string>_04619811825d9d1620326f0529902213ffb847ef304f2532afe9a5c8e581a633</string>
			</array>
			<key>description</key>
			<string>Measures the time during which buffer stores are attempted to execute as a percentage of peak buffer load performance.</string>
			<key>name</key>
			<string>Buffer Write Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>BufferStoreUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3dfa6da703ded5b65a76ddf0aa3f7f28f19b4a624ef77347a925f55bf66a82f5</string>
			</array>
			<key>description</key>
			<string>Buffer store utilization</string>
			<key>name</key>
			<string>Buffer Store Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>BytesReadForBuffersFromMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3524ddd7c801ffbe5b629d1aae54b01dce1bd5cbabcadbac658fb15c9f1135fa</string>
			</array>
			<key>description</key>
			<string>Total bytes read for buffers from main memory</string>
			<key>name</key>
			<string>Buffer Main Memory Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>BytesReadFromMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_e7982344eb9c10ce1e1e9e179c01bb8a55934656fd5d499f956d6e35e42f1f10</string>
				<string>_aac2d2ece8ff1acbf2ab0f821c8f1e4e2dbb2ca4c3a6918e2dc458dfab8ee05c</string>
			</array>
			<key>description</key>
			<string>Total bytes read from main memory</string>
			<key>name</key>
			<string>Bytes Read From Main Memory</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>BytesWrittenForBuffersFromMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_a32c12400dea485cc20dd5f3fdb5ff055d1fc219f7a22158f6f0175c5dfd6fea</string>
				<string>_0f60736b8a04fb2447b61bcf47ac1adf6601e0325abfdff80b638638058feded</string>
			</array>
			<key>description</key>
			<string>Total bytes written for buffers from main memory</string>
			<key>name</key>
			<string>Buffer Main Memory Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>BytesWrittenToMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_190175e7010a5c90cc957e3f3eed64c3910111ef228808fbb2462cd269524ef5</string>
			</array>
			<key>description</key>
			<string>Total bytes written to main memory</string>
			<key>name</key>
			<string>Bytes Written To Main Memory</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>CSALUF16Percent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_82b2f93079459b00fb869444cfcf44604cc1a91d28078cd6bfd7bb6ea6ba423d</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>CS ALU FP16 Instructions</string>
			<key>name</key>
			<string>CS ALU FP16 Instructions %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>CSALUF32Percent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_8e70441b8b0d9ded3ed900ec761f9f5960b106c5a304b44d62781621d5d1861a</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>CS ALU FP32 Instructions</string>
			<key>name</key>
			<string>CS ALU FP32 Instructions %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>CSALUInstructions</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>CS ALU Instructions</string>
			<key>name</key>
			<string>CS ALU Instructions</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>CSALUInt32AndCondPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_23c51175314006fa4b6798dcb173a814349e2e5947244cfdba868be736d2bc03</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>CS ALU Select, Conditional, 32-bit Integer and Boolean Instructions</string>
			<key>name</key>
			<string>CS ALU 32-bit Integer and Conditional Instructions %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>CSALUIntAndComplexPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_827783963eafa9275a53fc2b3ef13214ab90939fcc81572c4260e2eac9bd2acb</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>CS ALU Integer and Complex Instructions</string>
			<key>name</key>
			<string>CS ALU Integer and Complex Instructions %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>CSALUPerformance</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_792173079ffc5aacc2cea817d8812166e71ea17309e294d24ee2cc88d2fb1e8e</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>ALU performance in Giga Ops / Sec in compute shader</string>
			<key>name</key>
			<string>CS ALU Performance</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>CSArithmeticIntensity</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_e7982344eb9c10ce1e1e9e179c01bb8a55934656fd5d499f956d6e35e42f1f10</string>
				<string>_aac2d2ece8ff1acbf2ab0f821c8f1e4e2dbb2ca4c3a6918e2dc458dfab8ee05c</string>
				<string>_190175e7010a5c90cc957e3f3eed64c3910111ef228808fbb2462cd269524ef5</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>ALU ops per byte of main memory traffic in compute shader</string>
			<key>name</key>
			<string>CS Arithmetic Intensity</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>CSInvocation</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_e319ade855d6fde34a28ecc2a2266f86d6d99b5e413e08b4884629844476c571</string>
				<string>_83b4492da25346ffc6c1820a633ef533874dda8e2939056928ffd92384775e38</string>
				<string>_a3104b8f0a1ab0931761cf851c8ac5ce3212eff30deff24a1f9a5ef67453adca</string>
				<string>_bd9f890bd3bdbe08af5851fb3dfa228a36a5e54b72c7d74d5985af75bafa6217</string>
			</array>
			<key>description</key>
			<string>Number of times compute shader is invoked</string>
			<key>name</key>
			<string>CS Invocations</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>CSPredicatedALUPercentage</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_82b2f93079459b00fb869444cfcf44604cc1a91d28078cd6bfd7bb6ea6ba423d</string>
				<string>_8e70441b8b0d9ded3ed900ec761f9f5960b106c5a304b44d62781621d5d1861a</string>
				<string>_827783963eafa9275a53fc2b3ef13214ab90939fcc81572c4260e2eac9bd2acb</string>
				<string>_23c51175314006fa4b6798dcb173a814349e2e5947244cfdba868be736d2bc03</string>
				<string>_0af59bb3dd0a90f2664cd5e5601b3c56bf91e40478def55647411007dc5394d3</string>
				<string>_a6e6cc683eebf697b2a31bd7d4f877afee2419f6882f55b2f4ea296c9a368b99</string>
				<string>_04ec68f75ab42cefa364623ffb059b101b9d6d35ed0e59abbbc94170b4ec6cbe</string>
				<string>_4ffbecab1c5697bfb927de016f6ddd4b010ddb0588049be5243c148e62d21409</string>
			</array>
			<key>description</key>
			<string>Percentage issued ALU operations predicated out due to divergent control flow in the compute shader</string>
			<key>name</key>
			<string>Kernel Predicated Out ALU Percentage</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>CSTextureSamples</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f46268d72ed52af703d1b490e193d71605d5c756930dfe9385a5433c9b4f264f</string>
				<string>_ae304fc8bce5708ffef30935687e442d6bea78f814055a5fe6e3380013d7e507</string>
			</array>
			<key>description</key>
			<string>CS Texture samples</string>
			<key>name</key>
			<string>CS Texture samples</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>CSTextureSamplesPerInvocation</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_e319ade855d6fde34a28ecc2a2266f86d6d99b5e413e08b4884629844476c571</string>
				<string>_83b4492da25346ffc6c1820a633ef533874dda8e2939056928ffd92384775e38</string>
				<string>_a3104b8f0a1ab0931761cf851c8ac5ce3212eff30deff24a1f9a5ef67453adca</string>
				<string>_bd9f890bd3bdbe08af5851fb3dfa228a36a5e54b72c7d74d5985af75bafa6217</string>
				<string>_f46268d72ed52af703d1b490e193d71605d5c756930dfe9385a5433c9b4f264f</string>
				<string>_ae304fc8bce5708ffef30935687e442d6bea78f814055a5fe6e3380013d7e507</string>
			</array>
			<key>description</key>
			<string>CS Texture samples per invocation</string>
			<key>name</key>
			<string>Texture samples per invocation</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>ClippedPrimitives</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_29091329a1ff8f86d51ab9b84da709de18ba8aa1d94003a519a0663db7add4a1</string>
				<string>_6169af48fcc4f2c5d036243de6acd153bd0308c644bd7e4afc67499ad1aef2c7</string>
			</array>
			<key>description</key>
			<string>Number of primitives being clipped</string>
			<key>name</key>
			<string>Primitives Clipped</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>ClippedPrimitivesPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_29091329a1ff8f86d51ab9b84da709de18ba8aa1d94003a519a0663db7add4a1</string>
				<string>_6169af48fcc4f2c5d036243de6acd153bd0308c644bd7e4afc67499ad1aef2c7</string>
				<string>_46210435e8bd691719dc45391f51ef552bf7e745c1401ee9943aa6f85086336e</string>
			</array>
			<key>description</key>
			<string>% of primitives clipped</string>
			<key>name</key>
			<string>Primitives Clipped %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>ComprehensiveFragmentInputInterpolationLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_90784375edce0b872bddf54d5fdc7e2419df531375843de0472b43e95edffe2b</string>
				<string>_c1043a6e3112f17390996d9c7e6ccd58dd5e1fd64f7fb92fa4f59c07e569bf95</string>
				<string>_81e94ff007a99cc84c59352583de71dad427a422d70be052cff38c6e018907ee</string>
			</array>
			<key>description</key>
			<string>Comprehensive Fragment Input Interpolation limiter</string>
			<key>name</key>
			<string>Comprehensive Fragment Input Interpolation Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>ComprehensiveFragmentInputInterpolationUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_95b5e692e6eefd3c235ce8ef2be2b781023c467a45108be8e5bb4beea25dfe6f</string>
				<string>_81e94ff007a99cc84c59352583de71dad427a422d70be052cff38c6e018907ee</string>
			</array>
			<key>description</key>
			<string>Comprehensive Fragment Input Interpolation Utilization</string>
			<key>name</key>
			<string>Comprehensive Fragment Input Interpolation Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>CompressedPixelsWrittenToMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_d2a9ad5555cf691ed8c64858ebd4a530a83d601bb356314c24c2f03df645597c</string>
			</array>
			<key>description</key>
			<string>Number of compressed pixels written to memory</string>
			<key>name</key>
			<string>Compressed Pixels Written to Memory</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>CompressedPixelsWrittenToMemoryPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_d2a9ad5555cf691ed8c64858ebd4a530a83d601bb356314c24c2f03df645597c</string>
				<string>_f406f88bdd312ec0455d0943c388de77e53b86cf0109624b028c3aa596ec3bf4</string>
				<string>_03e06857325a0de8f5a4a0e55c75600fdbc3320b641d3263a95784fa16e2aaa1</string>
			</array>
			<key>description</key>
			<string>Percentage of number of compressed pixels written to memory</string>
			<key>name</key>
			<string>Percentage of Compressed Pixels Written to Memory</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>CompressedSamples</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_282cfcc4b531f88df1917e61edd71b551c4de0f3cc74785a95cdeaf421efefe2</string>
				<string>_e2eebf0eaa57027e8dfa6003d4f8f90fb00c3666b62e391d060b8730c80b020f</string>
				<string>_46ed86682cc445fce72ee444d0a285905c9acb73971662dc88cf1fbc7f637928</string>
				<string>_ccbd9b2a02319dfae2b510714bf280d5869ae5b980a89f854023778e59e8fb8b</string>
				<string>_0170b0014687cc7dc054a9619094bc011a05d098930b07f0b7dab0bcabae9406</string>
				<string>_71b154ef77c3d0492cf30c6594c523c8abe3285ee44c7f73c15ab86fabc4f05e</string>
				<string>_4abe7d6426efbcb52bcc749d398c408464e07bccc54a687a42b794009dee6158</string>
				<string>_fa01d5329f611805a99f4699e796d485f8f993df07816be0c8b15ac5e39951ea</string>
				<string>_0b4c966855c4b581f07ec85a1491cb234d31a838aaf82adc9427d3b2497bd31c</string>
				<string>_3bdd2971a0eab63c90d85f332aaf54f1f94663a4057f3c5d7619e2442d091a31</string>
				<string>_c9c95eb1a34eb7174e53a1b1edaf53792e68f9976bc8eb07fce8ad493bddc08e</string>
				<string>_3de788cd53ebf174aa407ea16ef4db42a9c5b26ec73c4d2f90713dd56d65f333</string>
				<string>_4e088158f4d8adbbe88420686b1cb8700f71b4a42277c8b25c3f00bb97008361</string>
				<string>_0427b329a9bf6f3b297e589bdebcd2e8a222101e677f95061e2fbe6fbe4ffa6f</string>
			</array>
			<key>description</key>
			<string>Number of compressed texture samples</string>
			<key>name</key>
			<string>Compressed Texture Samples</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>CompressedSamplesPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_282cfcc4b531f88df1917e61edd71b551c4de0f3cc74785a95cdeaf421efefe2</string>
				<string>_e2eebf0eaa57027e8dfa6003d4f8f90fb00c3666b62e391d060b8730c80b020f</string>
				<string>_46ed86682cc445fce72ee444d0a285905c9acb73971662dc88cf1fbc7f637928</string>
				<string>_ccbd9b2a02319dfae2b510714bf280d5869ae5b980a89f854023778e59e8fb8b</string>
				<string>_0170b0014687cc7dc054a9619094bc011a05d098930b07f0b7dab0bcabae9406</string>
				<string>_71b154ef77c3d0492cf30c6594c523c8abe3285ee44c7f73c15ab86fabc4f05e</string>
				<string>_4abe7d6426efbcb52bcc749d398c408464e07bccc54a687a42b794009dee6158</string>
				<string>_fa01d5329f611805a99f4699e796d485f8f993df07816be0c8b15ac5e39951ea</string>
				<string>_0b4c966855c4b581f07ec85a1491cb234d31a838aaf82adc9427d3b2497bd31c</string>
				<string>_3bdd2971a0eab63c90d85f332aaf54f1f94663a4057f3c5d7619e2442d091a31</string>
				<string>_c9c95eb1a34eb7174e53a1b1edaf53792e68f9976bc8eb07fce8ad493bddc08e</string>
				<string>_3de788cd53ebf174aa407ea16ef4db42a9c5b26ec73c4d2f90713dd56d65f333</string>
				<string>_4e088158f4d8adbbe88420686b1cb8700f71b4a42277c8b25c3f00bb97008361</string>
				<string>_0427b329a9bf6f3b297e589bdebcd2e8a222101e677f95061e2fbe6fbe4ffa6f</string>
				<string>_0927651557827fd5468721c2ee04ff7924ebb553f9e0acc6b504a791aefdf935</string>
			</array>
			<key>description</key>
			<string>Percentage of samples to compressed textures</string>
			<key>name</key>
			<string>Compressed Samples %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>CompressionRatioTextureMemoryRead</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_127d5295001f8af60ca5165221e36d79521a187e9c43940c9ea618e0d2d7c316</string>
				<string>_04d4411374e68233627aa77e33b97414d97097b7d3599dc0555f05e8ba0c27ad</string>
				<string>_1827ca25b7318e2df60eb0fe4f0c290b43054021ec3233e1fcdcf7b622fe4589</string>
			</array>
			<key>description</key>
			<string>Ratio of compressed to uncomressed texture memory read</string>
			<key>name</key>
			<string>Compression Ratio of Texture Memory Read</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>CompressionRatioTextureMemoryWritten</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_868dda8bb614bc2256251603b58ea88fa9ebfde94214a32cac586b56bc8a0fdc</string>
				<string>_001df138804c389a08dc6f67112cad9b15228d51415c964e384102355b0ff784</string>
				<string>_c9b7b4db80ce4f449662cc8a655a128294ce8cb63a963492682ad9c02a338a46</string>
				<string>_f8d12ed1fd4a2c10df5bc36ac39f6108a81c23c312389616fd2fa2fbf882c94a</string>
				<string>_b4a97f86133bb31ea8cf25afb427cb7dc1fe52552105fcd8bc3c4aa7ad099a78</string>
				<string>_9969883349fe2838e0be35dff1762942e9491b337c7b0ba46661003a330996ac</string>
				<string>_4167773bd45e5e4d7f626a716b9775f840b172225798dd96b00c6f7f0290d75e</string>
			</array>
			<key>description</key>
			<string>Ratio of compressed to uncomressed texture memory written</string>
			<key>name</key>
			<string>Compression Ratio of Texture Memory Written</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>CompressionRatioZTextureMemoryWritten</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_63b721bdb7ff9f45f3835f7e6a8a4595b1fed0038ae9a76cb853fc36756386c9</string>
				<string>_4e90e2533a170479afd8d0b83a68177595b7245bf4ab6e20096a9e0c0529012e</string>
				<string>_513d287e274b210e0367b2abc7ef2608b0059fb5a6acf749144343586fe1c637</string>
				<string>_6d4821165f0bbae1363beb8117b91295a3ffad188a87aa55b06b10f7370fca85</string>
				<string>_38ac6faf9eaef3f9faf843a65ce0c1f445989a19ba86e9386abeca4e0e01cf3d</string>
			</array>
			<key>description</key>
			<string>Ratio of compressed to uncomressed depth/stencil texture memory written</string>
			<key>name</key>
			<string>Compression Ratio of Z Texture Memory Written</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>ComputeOccupancy</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_6b3a9b25a65b692ad1039bcc4c052d5a85e40a9410946c0cdf5dc85d993e2131</string>
			</array>
			<key>description</key>
			<string>Measures how many compute shader simdgroups are concurrently running in the GPU relative to the GPU’s maximum number of concurrently running simdgroups.</string>
			<key>name</key>
			<string>Compute Occupancy</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>CulledPrimitives</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_2d3c257f33af88b8488658fb5b6a86f64cb02169b680e1250d3f37d373a4197f</string>
				<string>_29091329a1ff8f86d51ab9b84da709de18ba8aa1d94003a519a0663db7add4a1</string>
				<string>_1b4a415305c5e09fd037b34e5c34c099f08044e780d5c06d813ce80cf354dafd</string>
				<string>_6169af48fcc4f2c5d036243de6acd153bd0308c644bd7e4afc67499ad1aef2c7</string>
				<string>_46210435e8bd691719dc45391f51ef552bf7e745c1401ee9943aa6f85086336e</string>
			</array>
			<key>description</key>
			<string>Number of total culled primitives</string>
			<key>name</key>
			<string>Culled Primitives</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>CulledPrimitivesPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_2d3c257f33af88b8488658fb5b6a86f64cb02169b680e1250d3f37d373a4197f</string>
				<string>_29091329a1ff8f86d51ab9b84da709de18ba8aa1d94003a519a0663db7add4a1</string>
				<string>_1b4a415305c5e09fd037b34e5c34c099f08044e780d5c06d813ce80cf354dafd</string>
				<string>_6169af48fcc4f2c5d036243de6acd153bd0308c644bd7e4afc67499ad1aef2c7</string>
				<string>_46210435e8bd691719dc45391f51ef552bf7e745c1401ee9943aa6f85086336e</string>
			</array>
			<key>description</key>
			<string>% of Culled Primitives</string>
			<key>name</key>
			<string>Culled Primitives %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>DrawCalls</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f6c3f9b835930ff834f081ab2dfaacbdfbe451f6f2100abcdecec1c3c7999e0b</string>
			</array>
			<key>description</key>
			<string>Number of draw calls</string>
			<key>name</key>
			<string>Draw Calls</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>F16Utilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_0af59bb3dd0a90f2664cd5e5601b3c56bf91e40478def55647411007dc5394d3</string>
			</array>
			<key>description</key>
			<string>F16 utilization</string>
			<key>name</key>
			<string>F16 Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>F32Utilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_a6e6cc683eebf697b2a31bd7d4f877afee2419f6882f55b2f4ea296c9a368b99</string>
			</array>
			<key>description</key>
			<string>F32 utilization</string>
			<key>name</key>
			<string>F32 Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FRGTicks</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_06f73dd77cc4f21054a372b34a28a1d5d054ff7241ee73be67f927d897211048</string>
			</array>
			<key>description</key>
			<string>Frag Tick for limiters</string>
			<key>name</key>
			<string>Frag Ticks Count</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FSALUF16Percent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_82b2f93079459b00fb869444cfcf44604cc1a91d28078cd6bfd7bb6ea6ba423d</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>FS ALU FP16 Instructions</string>
			<key>name</key>
			<string>FS ALU FP16 Instructions %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FSALUF32Percent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_8e70441b8b0d9ded3ed900ec761f9f5960b106c5a304b44d62781621d5d1861a</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>FS ALU FP32 Instructions</string>
			<key>name</key>
			<string>FS ALU FP32 Instructions %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FSALUInstructions</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>FS ALU Instructions</string>
			<key>name</key>
			<string>FS ALU Instructions</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>FSALUInt32AndCondPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_23c51175314006fa4b6798dcb173a814349e2e5947244cfdba868be736d2bc03</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>FS ALU Select, Conditional, 32-bit Integer and Boolean Instructions</string>
			<key>name</key>
			<string>FS ALU 32-bit Integer and Conditional Instructions %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FSALUIntAndComplexPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_827783963eafa9275a53fc2b3ef13214ab90939fcc81572c4260e2eac9bd2acb</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>FS ALU Integer and Complex Instructions</string>
			<key>name</key>
			<string>FS ALU Integer and Complex Instructions %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FSALUPerformance</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_792173079ffc5aacc2cea817d8812166e71ea17309e294d24ee2cc88d2fb1e8e</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>ALU performance in Giga Ops / Sec in fragment shader</string>
			<key>name</key>
			<string>FS ALU Performance</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>FSArithmeticIntensity</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_e7982344eb9c10ce1e1e9e179c01bb8a55934656fd5d499f956d6e35e42f1f10</string>
				<string>_aac2d2ece8ff1acbf2ab0f821c8f1e4e2dbb2ca4c3a6918e2dc458dfab8ee05c</string>
				<string>_190175e7010a5c90cc957e3f3eed64c3910111ef228808fbb2462cd269524ef5</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>ALU Time in nSec per byte of main memory transfer in fragment shader</string>
			<key>name</key>
			<string>FS Arithmetic Intensity</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>FSBufferL1RequestHits</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_0b21821861563cc7963f603f7e5e23c70e5a880cfde9c726a3058746854ff882</string>
				<string>_1d940c54d6f56bab841c80e54d16161b2b11c5cc2818b10a3b8e97cd88631cb8</string>
			</array>
			<key>description</key>
			<string>FS L1 Request Hits</string>
			<key>name</key>
			<string>FS USC L1 Cache Hits</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>FSBufferL1RequestMissRate</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_8cd74591f03ed3eb90e0c547b8bf21ae7eed4129053f40570cce56a39a690015</string>
				<string>_0b21821861563cc7963f603f7e5e23c70e5a880cfde9c726a3058746854ff882</string>
				<string>_3dfa6da703ded5b65a76ddf0aa3f7f28f19b4a624ef77347a925f55bf66a82f5</string>
				<string>_1d940c54d6f56bab841c80e54d16161b2b11c5cc2818b10a3b8e97cd88631cb8</string>
			</array>
			<key>description</key>
			<string>Percentage of time VS USC L1 Requests are misses</string>
			<key>name</key>
			<string>FS USC L1 Cache Miss Rate</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FSBytesReadForBuffersFromMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3524ddd7c801ffbe5b629d1aae54b01dce1bd5cbabcadbac658fb15c9f1135fa</string>
			</array>
			<key>description</key>
			<string>Total bytes read for buffers from main memory for fragment shader</string>
			<key>name</key>
			<string>FS Buffer Main Memory Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FSBytesReadFromMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_e7982344eb9c10ce1e1e9e179c01bb8a55934656fd5d499f956d6e35e42f1f10</string>
				<string>_aac2d2ece8ff1acbf2ab0f821c8f1e4e2dbb2ca4c3a6918e2dc458dfab8ee05c</string>
			</array>
			<key>description</key>
			<string>Total bytes read from main memory in Fragment Shader</string>
			<key>name</key>
			<string>FS Bytes Read From Main Memory</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FSBytesWrittenForBuffersFromMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_a32c12400dea485cc20dd5f3fdb5ff055d1fc219f7a22158f6f0175c5dfd6fea</string>
				<string>_0f60736b8a04fb2447b61bcf47ac1adf6601e0325abfdff80b638638058feded</string>
			</array>
			<key>description</key>
			<string>Total bytes written for buffers from main memory for fragment shader</string>
			<key>name</key>
			<string>FS Buffer Main Memory Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FSBytesWrittenToMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_190175e7010a5c90cc957e3f3eed64c3910111ef228808fbb2462cd269524ef5</string>
			</array>
			<key>description</key>
			<string>Total bytes written to main memory in fragment shader</string>
			<key>name</key>
			<string>Bytes Written To Main Memory in Fragment Shader</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FSMainMemoryThroughput</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_792173079ffc5aacc2cea817d8812166e71ea17309e294d24ee2cc88d2fb1e8e</string>
				<string>_e7982344eb9c10ce1e1e9e179c01bb8a55934656fd5d499f956d6e35e42f1f10</string>
				<string>_aac2d2ece8ff1acbf2ab0f821c8f1e4e2dbb2ca4c3a6918e2dc458dfab8ee05c</string>
				<string>_190175e7010a5c90cc957e3f3eed64c3910111ef228808fbb2462cd269524ef5</string>
			</array>
			<key>description</key>
			<string>Main memory throughput in GB/s in a fragment shader</string>
			<key>name</key>
			<string>FS Main Memory Throughput</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>FSPredicatedALUPercentage</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_82b2f93079459b00fb869444cfcf44604cc1a91d28078cd6bfd7bb6ea6ba423d</string>
				<string>_8e70441b8b0d9ded3ed900ec761f9f5960b106c5a304b44d62781621d5d1861a</string>
				<string>_827783963eafa9275a53fc2b3ef13214ab90939fcc81572c4260e2eac9bd2acb</string>
				<string>_23c51175314006fa4b6798dcb173a814349e2e5947244cfdba868be736d2bc03</string>
				<string>_0af59bb3dd0a90f2664cd5e5601b3c56bf91e40478def55647411007dc5394d3</string>
				<string>_a6e6cc683eebf697b2a31bd7d4f877afee2419f6882f55b2f4ea296c9a368b99</string>
				<string>_04ec68f75ab42cefa364623ffb059b101b9d6d35ed0e59abbbc94170b4ec6cbe</string>
				<string>_4ffbecab1c5697bfb927de016f6ddd4b010ddb0588049be5243c148e62d21409</string>
			</array>
			<key>description</key>
			<string>Percentage issued ALU operations predicated out due to divergent control flow in the fragment shader</string>
			<key>name</key>
			<string>FS Predicated Out ALU Percentage</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FSTextureCacheMissRate</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_867226b78b975653eb9f9d171ce53bedbf3edbc1ee1af8aa960cb9db4ec6490f</string>
				<string>_df20e560276a18cd9b97f03f47abf0d8bf719014920913d325c6ad5d4ab98453</string>
			</array>
			<key>description</key>
			<string>Percentage of time L1 Texture Cache access is a Miss</string>
			<key>name</key>
			<string>FS Texture Cache Miss Rate</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FSTextureCacheWriteMissRate</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3459b3e3f2f8a441719d05aae2161786eded99c72d7215bb6797f836d46a3426</string>
				<string>_f430991e42f778aeda210861eca9b8cef241898007339644eff469d83e5a6c9d</string>
			</array>
			<key>description</key>
			<string>Percentage of time L1 Texture Cache write access is a Miss for Fragment Shader</string>
			<key>name</key>
			<string>Texture Cache Write Miss Rate in Fragment Shader</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FSTextureSamples</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f46268d72ed52af703d1b490e193d71605d5c756930dfe9385a5433c9b4f264f</string>
				<string>_ae304fc8bce5708ffef30935687e442d6bea78f814055a5fe6e3380013d7e507</string>
			</array>
			<key>description</key>
			<string>FS Texture samples</string>
			<key>name</key>
			<string>FS Texture samples</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>FSTextureSamplesPerInvocation</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_448897b2730c90c177c3e468d3780d048b4ef0c6feb09887550eb9e5e71373c0</string>
				<string>_f46268d72ed52af703d1b490e193d71605d5c756930dfe9385a5433c9b4f264f</string>
				<string>_ae304fc8bce5708ffef30935687e442d6bea78f814055a5fe6e3380013d7e507</string>
			</array>
			<key>description</key>
			<string>FS Texture samples per invocation</string>
			<key>name</key>
			<string>Texture samples per invocation</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>FSTotalBytesReadFromBufferL1Cache</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_8cd74591f03ed3eb90e0c547b8bf21ae7eed4129053f40570cce56a39a690015</string>
			</array>
			<key>description</key>
			<string>Total bytes read from buffer L1 cache in fragment shader</string>
			<key>name</key>
			<string>FS Buffer L1 Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FSTotalBytesReadFromTextureL1Cache</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_df20e560276a18cd9b97f03f47abf0d8bf719014920913d325c6ad5d4ab98453</string>
			</array>
			<key>description</key>
			<string>Total bytes read from texture L1 cache in fragment shader</string>
			<key>name</key>
			<string>FS Total Texture L1 Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FSTotalBytesWrittenBufferL1Cache</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3dfa6da703ded5b65a76ddf0aa3f7f28f19b4a624ef77347a925f55bf66a82f5</string>
			</array>
			<key>description</key>
			<string>Total bytes written to buffer L1 cache in fragment shader</string>
			<key>name</key>
			<string>FS Buffer L1 Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FSTotalGlobalAABytesRead</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3c6dba64fd85b35b8b8339f1d322943087d45cbb9b6689c587fd76259587a9d8</string>
				<string>_ac73411a986e90adcd0a1181ace1f2684e4a900be931343385b93f58de650db4</string>
			</array>
			<key>description</key>
			<string>Total global atomic bytes read in fragment shader</string>
			<key>name</key>
			<string>FS Global Atomic Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FSTotalGlobalAABytesWritten</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3c6dba64fd85b35b8b8339f1d322943087d45cbb9b6689c587fd76259587a9d8</string>
			</array>
			<key>description</key>
			<string>Total global atomic bytes written in fragment shader</string>
			<key>name</key>
			<string>FS Global Atomic Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FSTotalGlobalAAInstructions</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_5573f0ed078d893d618327787a93dccd1ac9197b27429c1a36a320ac1540db2a</string>
			</array>
			<key>description</key>
			<string>Total global atomic instructions with return data in Fragment Shader</string>
			<key>name</key>
			<string>FS Global Atomic Instructions With Return Data</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FSTotalGlobalAAInstructionsNoReturn</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_638ed0f36a4187b9ecad2646b42a73d9269d37f3458bf8140de61a5a5448252c</string>
			</array>
			<key>description</key>
			<string>Total global atomic instructions with no return data in Fragment Shader</string>
			<key>name</key>
			<string>FS Global Atomic Instructions With No Return Data</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FSTotalL2BytesRead</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3c6dba64fd85b35b8b8339f1d322943087d45cbb9b6689c587fd76259587a9d8</string>
				<string>_ac73411a986e90adcd0a1181ace1f2684e4a900be931343385b93f58de650db4</string>
				<string>_3329a7bf90f5b81c24f86beffadfc66daefb2b2f45b08cdb822f931dac7370d6</string>
				<string>_ef52925e500884ba6b276e576ae78b97fd8448dfadeba596c2202b5202e246c3</string>
				<string>_0d5290b07753d1bbf223d0700438322c356bc6d3f028bf47df09e81f21da75c6</string>
				<string>_43fe12d20dfe3a9ea7b303773d624405e026e20b2c550822f2587997d2557f13</string>
			</array>
			<key>description</key>
			<string>Total L2 bytes read in fragment shader</string>
			<key>name</key>
			<string>FS L2 Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FSTotalL2BytesWritten</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3c6dba64fd85b35b8b8339f1d322943087d45cbb9b6689c587fd76259587a9d8</string>
				<string>_d7a23701e11432625d46f02ff35668e60e55a7706704976facfe5fbeea3b1936</string>
				<string>_88723e1253a5c3264f69b1fbf3a6b7f3ab67bbd9fe97afeedb649146b3b8b043</string>
				<string>_56a63abf333e0f9f06f1a00635d4125c3910b3c00286e4fb3652687402916c8a</string>
			</array>
			<key>description</key>
			<string>Total L2 bytes written in fragment shader</string>
			<key>name</key>
			<string>FS L2 Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FeedBackFragmentQuadsProcessed</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_db1f507c85a72a4148283a69481d823edb23fbfb999acf18fb2d155eb7edc768</string>
				<string>_879d7622b5c9023712d7cc6c70f432757ab72505afba79be4dcb023459f9658a</string>
				<string>_ca0d54323c1777d994357aaacdb7beac572bea11cd16afed4c756f3dc9496a18</string>
			</array>
			<key>description</key>
			<string>Percentage of feedback quads processed out of total quads</string>
			<key>name</key>
			<string>Feedback Fragment Quads Processed</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentALULimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_d201fed97c60848e3714502b203a0ad4e2820937c140dbf6a9db1cb31be194dd</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>Fragment ALU Limiter</string>
			<key>name</key>
			<string>Fragment ALU Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentBufferLoadLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_8cd74591f03ed3eb90e0c547b8bf21ae7eed4129053f40570cce56a39a690015</string>
				<string>_d0699f5ce934818cd7248127feed214216e30183a27473bea81c3d3b90578ef9</string>
			</array>
			<key>description</key>
			<string>FS Buffer read limiter</string>
			<key>name</key>
			<string>FS Buffer Read Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentBufferStoreLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3dfa6da703ded5b65a76ddf0aa3f7f28f19b4a624ef77347a925f55bf66a82f5</string>
				<string>_04619811825d9d1620326f0529902213ffb847ef304f2532afe9a5c8e581a633</string>
			</array>
			<key>description</key>
			<string>FS Buffer write limiter</string>
			<key>name</key>
			<string>FS Buffer Write Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentGeneratorPrimitiveProcessed</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_64a10cb112e74a4ec02f177b245e3f83edd61c0f78bc5bc7ae4978ce28f07f83</string>
			</array>
			<key>description</key>
			<string>Fragment generator primitive processed</string>
			<key>name</key>
			<string>Fragment Generator Primitive Processed</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FragmentGeneratorPrimitiveUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_64a10cb112e74a4ec02f177b245e3f83edd61c0f78bc5bc7ae4978ce28f07f83</string>
			</array>
			<key>description</key>
			<string>Fragment generator primitive processing utilization</string>
			<key>name</key>
			<string>Fragment Generator Primitive Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentGeneratorTilesProcessed</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_eda5bce70befa39e7c6029505c0269211092c220048a502fd8fa2fe30895465b</string>
			</array>
			<key>description</key>
			<string>Fragment Generator Tiles Processed</string>
			<key>name</key>
			<string>Fragment Generator Tiles Processed</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FragmentInputInterpolationLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_90784375edce0b872bddf54d5fdc7e2419df531375843de0472b43e95edffe2b</string>
			</array>
			<key>description</key>
			<string>Measures the time during which fragment shader input interpolation work is attempted to execute as a percentage of peak input interpolation performance.</string>
			<key>name</key>
			<string>Fragment Input Interpolation Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentInputInterpolationUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_95b5e692e6eefd3c235ce8ef2be2b781023c467a45108be8e5bb4beea25dfe6f</string>
			</array>
			<key>description</key>
			<string>Fragment input interpolation utilization</string>
			<key>name</key>
			<string>Fragment Input Interpolation Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentInterpolationInstructions</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_95b5e692e6eefd3c235ce8ef2be2b781023c467a45108be8e5bb4beea25dfe6f</string>
				<string>_81e94ff007a99cc84c59352583de71dad427a422d70be052cff38c6e018907ee</string>
			</array>
			<key>description</key>
			<string>Fragment interpolation instructions</string>
			<key>name</key>
			<string>Fragment Interpolation Instructions</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FragmentLocalLoadLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7297c7ee63bc3f774b2e5f2e665cd87efcbf40dd3e6b66a9c08f8ebfdae4019e</string>
			</array>
			<key>description</key>
			<string>FS Threadgroup/Imageblock load limiter</string>
			<key>name</key>
			<string>FS Threadgroup/Imageblock Load Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentLocalStoreLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_192193e6c7ce23b86614fecbd983be5c3d4ea08d47c42ee19db85a736c0cbf7e</string>
			</array>
			<key>description</key>
			<string>FS Threadgroup/Imageblock store limiter</string>
			<key>name</key>
			<string>FS Threadgroup/Imageblock Store Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentOccupancy</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_367a60a3f4d39b45114c57a560ad1bad4f9f62798346ead3a98f790ad32537a6</string>
			</array>
			<key>description</key>
			<string>Measures how many fragment shader simdgroups are concurrently running in the GPU relative to the GPU’s maximum number of concurrently running simdgroups.</string>
			<key>name</key>
			<string>Fragment Occupancy</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentPBELimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_63b42fb9d33e39b5f913060438c759d841275b394631cb7a8145853e9a04ef67</string>
				<string>_bb9dbea90df77e54beebae872b35923d727fd2a59d6905410b32092d6d561402</string>
			</array>
			<key>description</key>
			<string>FS Texture write limiter</string>
			<key>name</key>
			<string>FS Texture Write Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentPipelinePercent</key>
		<dict>
			<key>description</key>
			<string>% of fragment processing</string>
			<key>name</key>
			<string>Fragment Pipeline %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentQuadProcessingUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_ca0d54323c1777d994357aaacdb7beac572bea11cd16afed4c756f3dc9496a18</string>
			</array>
			<key>description</key>
			<string>Fragment quad processor utilization</string>
			<key>name</key>
			<string>Fragment Quad Processor Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentQuadsProcessed</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_ca0d54323c1777d994357aaacdb7beac572bea11cd16afed4c756f3dc9496a18</string>
			</array>
			<key>description</key>
			<string>Fragment generated quads processed</string>
			<key>name</key>
			<string>Fragment Quads Processed</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FragmentRasterizerUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7cef4e481233623472ea3e1f6b4131fabb20f247f7e5eae173dfd693aa60d0ff</string>
				<string>_aabc9758d4e52fd36dfb1a0e38171798aa7bf2ec665135dc298c1aa1a7c10760</string>
			</array>
			<key>description</key>
			<string>Fragment Rasterizer utilization</string>
			<key>name</key>
			<string>Fragment Rasterizer Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentSampleLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7646a8523871192073a29fb3af219f4dbddae3339e969e0da8ef8d84a3d46ec5</string>
			</array>
			<key>description</key>
			<string>% FS Sample Limiter</string>
			<key>name</key>
			<string>FS Sample Limiter</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentStoreBytes</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_afb0184e960da27de79a4a2c74fcee8a7eab380f37462d19d027b357c8005eae</string>
				<string>_9290d4f55ee82ba67532c0cd99b14ce8e3cc547e714255c25f52f81ad7050ab2</string>
				<string>_4e9aebe595eff4fd33ee46fa2962bd3955adb83eb002404513ce342f8cfca446</string>
				<string>_893ab5dd2699dd85fb9a6332f8bf65d8ca8b3cfe21c74531833f012637d9694b</string>
				<string>_60b74ec0e06a7b2279ca3c1131155a13c4a5b231d1e5d98a55a0990939e88168</string>
			</array>
			<key>description</key>
			<string>Fragment bytes written</string>
			<key>name</key>
			<string>Fragment Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FragmentTPULimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7646a8523871192073a29fb3af219f4dbddae3339e969e0da8ef8d84a3d46ec5</string>
			</array>
			<key>description</key>
			<string>Fragment texture sample limiter</string>
			<key>name</key>
			<string>Fragment Texture Sample Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentZLoadBytes</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_40680272e25f5a98ef1fdae57c0be82cc7fb940000907f1a4d46547de8525db0</string>
			</array>
			<key>description</key>
			<string>Fragment Z unit bytes read</string>
			<key>name</key>
			<string>Fragment Z Unit Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FragmentZStoreBytes</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_63b721bdb7ff9f45f3835f7e6a8a4595b1fed0038ae9a76cb853fc36756386c9</string>
			</array>
			<key>description</key>
			<string>Fragment Z store unit bytes written</string>
			<key>name</key>
			<string>Fragment Z Store Unit Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>FragmentZStoreUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_63b721bdb7ff9f45f3835f7e6a8a4595b1fed0038ae9a76cb853fc36756386c9</string>
			</array>
			<key>description</key>
			<string>Fragment Z store unit utilization</string>
			<key>name</key>
			<string>Fragment Z Store Unit Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>FragmentsRasterized</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7cef4e481233623472ea3e1f6b4131fabb20f247f7e5eae173dfd693aa60d0ff</string>
				<string>_9177fce9b3d9e2a64a816854b3084588e4673c25a1c069c53b5909a77fb853eb</string>
			</array>
			<key>description</key>
			<string>Number of fragments rasterized</string>
			<key>name</key>
			<string>Fragments Rasterized</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>GPUReadBandwidth</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_792173079ffc5aacc2cea817d8812166e71ea17309e294d24ee2cc88d2fb1e8e</string>
				<string>_e7982344eb9c10ce1e1e9e179c01bb8a55934656fd5d499f956d6e35e42f1f10</string>
				<string>_aac2d2ece8ff1acbf2ab0f821c8f1e4e2dbb2ca4c3a6918e2dc458dfab8ee05c</string>
			</array>
			<key>description</key>
			<string>Measures how much memory, in gigabytes per second, are read by the GPU from a memory external to the GPU (potentially main memory).</string>
			<key>name</key>
			<string>GPU Read Bandwidth</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>GPUTime</key>
		<dict>
			<key>description</key>
			<string>GPU Time in nSec</string>
			<key>name</key>
			<string>GPU Time</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>GPUWriteBandwidth</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_792173079ffc5aacc2cea817d8812166e71ea17309e294d24ee2cc88d2fb1e8e</string>
				<string>_190175e7010a5c90cc957e3f3eed64c3910111ef228808fbb2462cd269524ef5</string>
			</array>
			<key>description</key>
			<string>Measures how much memory, in gigabytes per second, are written by the GPU to a memory external to the GPU (potentially main memory).</string>
			<key>name</key>
			<string>GPU Write Bandwidth</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>GuardBandCullPrims</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_4b1f5c87264cd5cd23bb5eb652d21194fb7f49f9b1d70433f180b31a7a22dcab</string>
				<string>_4bb4ab3f3e64c565175f4fbe0f75df41b12c3bc2b4242b99cd4a330773d475d4</string>
				<string>_d7b92925765e8d20627989863f1b950ec5d6dffbd815c4c100730b3a7e7801fd</string>
			</array>
			<key>description</key>
			<string>Number of primitives being culled due to being outside guard band</string>
			<key>name</key>
			<string>Guard Band Cull Primitives</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>GuardBandCullPrimsPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_29091329a1ff8f86d51ab9b84da709de18ba8aa1d94003a519a0663db7add4a1</string>
				<string>_1b4a415305c5e09fd037b34e5c34c099f08044e780d5c06d813ce80cf354dafd</string>
				<string>_6169af48fcc4f2c5d036243de6acd153bd0308c644bd7e4afc67499ad1aef2c7</string>
				<string>_4b1f5c87264cd5cd23bb5eb652d21194fb7f49f9b1d70433f180b31a7a22dcab</string>
				<string>_4bb4ab3f3e64c565175f4fbe0f75df41b12c3bc2b4242b99cd4a330773d475d4</string>
				<string>_d7b92925765e8d20627989863f1b950ec5d6dffbd815c4c100730b3a7e7801fd</string>
				<string>_46210435e8bd691719dc45391f51ef552bf7e745c1401ee9943aa6f85086336e</string>
			</array>
			<key>description</key>
			<string>% of primitives being culled due to being outside guard band</string>
			<key>name</key>
			<string>Guard Band Cull Primitives %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>ICLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_636ff14fa941ff8be0856e8b49a45d5528e569a56237a6cbbe9233c399fd5002</string>
				<string>_04ec68f75ab42cefa364623ffb059b101b9d6d35ed0e59abbbc94170b4ec6cbe</string>
			</array>
			<key>description</key>
			<string>IC Limiter</string>
			<key>name</key>
			<string>IC Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>ICUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_04ec68f75ab42cefa364623ffb059b101b9d6d35ed0e59abbbc94170b4ec6cbe</string>
			</array>
			<key>description</key>
			<string>IC utilization</string>
			<key>name</key>
			<string>IC Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>InputPrimitivesPostClipping</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_29091329a1ff8f86d51ab9b84da709de18ba8aa1d94003a519a0663db7add4a1</string>
				<string>_1b4a415305c5e09fd037b34e5c34c099f08044e780d5c06d813ce80cf354dafd</string>
				<string>_6169af48fcc4f2c5d036243de6acd153bd0308c644bd7e4afc67499ad1aef2c7</string>
				<string>_46210435e8bd691719dc45391f51ef552bf7e745c1401ee9943aa6f85086336e</string>
			</array>
			<key>description</key>
			<string>Number of post clipped primitives</string>
			<key>name</key>
			<string>Input Primitives Post Clipping</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>L2CacheLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_c9bcd5df6397dc8477a12ddf9358bccbbb3d8e52fc3dadab320be9bbb14fe157</string>
				<string>_5c5c55d05fb355aa5be61ac63c88eb4a2a521a47dd8f79c18b5c1df163d5cb55</string>
			</array>
			<key>description</key>
			<string>Measures the time during which GPU’s last level cache is attempting to service read and write requests as a percentage of cache’s peak performance.</string>
			<key>name</key>
			<string>GPU Last Level Cache Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>L2CacheMissRate</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_5c5c55d05fb355aa5be61ac63c88eb4a2a521a47dd8f79c18b5c1df163d5cb55</string>
				<string>_44e2790fe56248cd45e2248d0f69699da605c77fab749daf6c865f1ab5f16563</string>
			</array>
			<key>description</key>
			<string>Percentage of times GPU’s last level cache lookups are misses</string>
			<key>name</key>
			<string>GPU Last Level Cache Limiter Miss Rate</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>L2CacheUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_5c5c55d05fb355aa5be61ac63c88eb4a2a521a47dd8f79c18b5c1df163d5cb55</string>
			</array>
			<key>description</key>
			<string>GPU last level cache utilization</string>
			<key>name</key>
			<string>GPU Last Level Cache Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>LocalAtomicsLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f6aba336a7053251ccdb48a792232046e64961084645e162a508593a1676624d</string>
				<string>_102d161027c9cd6bf8752b3bcbbe48ec7879b593c584521ed0be10b44ee0f74c</string>
			</array>
			<key>description</key>
			<string>Measures the time during which threadgroup atomics are attempted to execute as a percentage of peak threadgroup performance.</string>
			<key>name</key>
			<string>Threadgroup Atomic Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>LocalAtomicsUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_102d161027c9cd6bf8752b3bcbbe48ec7879b593c584521ed0be10b44ee0f74c</string>
			</array>
			<key>description</key>
			<string>Threadgroup atomic utilization</string>
			<key>name</key>
			<string>Threadgroup Atomic Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>LocalLoadLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7297c7ee63bc3f774b2e5f2e665cd87efcbf40dd3e6b66a9c08f8ebfdae4019e</string>
			</array>
			<key>description</key>
			<string>Measures the time during which threadgroup and imageblock threadgroup loads are attempted to execute as a percentage of peak threadgroup and imageblock threadgroup performance.</string>
			<key>name</key>
			<string>Threadgroup/Imageblock Load Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>LocalLoadUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_5d6a90a3c3f5d373b4784fb5f1f7aa7743084eba64d8294172d1185916b9bd1c</string>
			</array>
			<key>description</key>
			<string>Threadgroup/Imageblock load utilization</string>
			<key>name</key>
			<string>Threadgroup/Imageblock Load Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>LocalStoreLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7297c7ee63bc3f774b2e5f2e665cd87efcbf40dd3e6b66a9c08f8ebfdae4019e</string>
			</array>
			<key>description</key>
			<string>Measures the time during which threadgroup and imageblock threadgroup stores are attempted to execute as a percentage of peak threadgroup and imageblock threadgroup performance.</string>
			<key>name</key>
			<string>Threadgroup/Imageblock Store Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>LocalStoreUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_a6959c95ec387b8177c7952dc2b0442397db237352d2eaac83f58ec8a91891b7</string>
			</array>
			<key>description</key>
			<string>Threadgroup/Imageblock store utilization</string>
			<key>name</key>
			<string>Threadgroup/Imageblock Store Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>LosslessCompressedSamples</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7cdc2c85e61923202c5936567bb447b8929b55e3fadd72277ff0796a99a7bdb4</string>
			</array>
			<key>description</key>
			<string>Number of lossless compressed texture samples</string>
			<key>name</key>
			<string>Lossless Compressed Texture Samples</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>LosslessCompressedSamplesPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7cdc2c85e61923202c5936567bb447b8929b55e3fadd72277ff0796a99a7bdb4</string>
				<string>_0927651557827fd5468721c2ee04ff7924ebb553f9e0acc6b504a791aefdf935</string>
			</array>
			<key>description</key>
			<string>Percentage of samples to compressed textures</string>
			<key>name</key>
			<string>Lossless Compressed Samples %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>MMULimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_6d6a7c8efb15986fa71f8bf4a6a06f8942199b36680e516766e92490607c958d</string>
				<string>_fdc48a2370f6885da6ac169661812057de2cf71fbbbcb5df8348a78f112992dc</string>
			</array>
			<key>description</key>
			<string>Measures the time during which GPU is attempting to execute read and write requests through MMU due to last level cache misses as a percentage of peak MMU performance</string>
			<key>name</key>
			<string>MMU Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>MMUTLBHits</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_9a33e518806a7e8225f36d984fd261d35f1f9a349eb0dd7583e700fe16583d3c</string>
				<string>_2d07becdbb96d87ab192b1784a0078b2b892fa8545d2d56480cc48736535b217</string>
				<string>_db22670d2346fd08146c41953c89c735e4966799b5d09565f61cecf15fdbca49</string>
				<string>_d5c70b6ea517f2adbf0e9af3f525d8e164843e1018a521a217215736eb2a49ab</string>
				<string>_94fa6b089e284cbfa704d557633f208d536f96869fa632fc744655445f94241f</string>
				<string>_b65ca3bff7febe034c25177145ad9f94c8c8c6282816eee1a6db89be4aa0144a</string>
				<string>_a604c9a374f5d52bfd9726285741f89aae32aeae0128b38fdef9b13a515c87fe</string>
				<string>_b633755f68a6886e82feac7e3dbdd2fd08c040195707186fb5510a5c27a48051</string>
			</array>
			<key>description</key>
			<string>MMU TLB Hits</string>
			<key>name</key>
			<string>MMU TLB Hits</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>MMUTLBMissRate</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_9a33e518806a7e8225f36d984fd261d35f1f9a349eb0dd7583e700fe16583d3c</string>
				<string>_f979050bb2025db30472553358915cf6b8e4c2c0ed3560eb7b5c198dbbe4b81b</string>
				<string>_2d07becdbb96d87ab192b1784a0078b2b892fa8545d2d56480cc48736535b217</string>
				<string>_149a3fd59233506993ae495b10f06a96ebc758ca2d48f28bf4220075da387605</string>
				<string>_db22670d2346fd08146c41953c89c735e4966799b5d09565f61cecf15fdbca49</string>
				<string>_f0acaa90d3defbe7f7592422031c90f973ddb499ed011216ba3cc09eb212b7f8</string>
				<string>_d5c70b6ea517f2adbf0e9af3f525d8e164843e1018a521a217215736eb2a49ab</string>
				<string>_7aa31203466486f27bb96d0ebd90868e682095da42c4034d6cda84d5748cecda</string>
				<string>_94fa6b089e284cbfa704d557633f208d536f96869fa632fc744655445f94241f</string>
				<string>_30444e7d071c8c46d79919a7a6a55c07d584aeadeb59bd5a75a5fcc6b528637e</string>
				<string>_b65ca3bff7febe034c25177145ad9f94c8c8c6282816eee1a6db89be4aa0144a</string>
				<string>_539b6034d0e2175b0e2e61b9fea0e45203d6d0adde0ab13569a78fec14256e5e</string>
				<string>_a604c9a374f5d52bfd9726285741f89aae32aeae0128b38fdef9b13a515c87fe</string>
				<string>_b53234475135eb98482a9bf68cb48a3047fb8248f49da100a8b25abed6e8824d</string>
				<string>_b633755f68a6886e82feac7e3dbdd2fd08c040195707186fb5510a5c27a48051</string>
				<string>_f73a66eae96bfa06f6ae21737bb3df01dc32f079cd163a7200d9e618b6068316</string>
			</array>
			<key>description</key>
			<string>MMU TLB misses expressed as a percentage of total MMU TLB requests. Large values may be due to random memory access pattern</string>
			<key>name</key>
			<string>MMU TLB Miss Rate</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>MMUTLBRequests</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f979050bb2025db30472553358915cf6b8e4c2c0ed3560eb7b5c198dbbe4b81b</string>
				<string>_149a3fd59233506993ae495b10f06a96ebc758ca2d48f28bf4220075da387605</string>
				<string>_f0acaa90d3defbe7f7592422031c90f973ddb499ed011216ba3cc09eb212b7f8</string>
				<string>_7aa31203466486f27bb96d0ebd90868e682095da42c4034d6cda84d5748cecda</string>
				<string>_30444e7d071c8c46d79919a7a6a55c07d584aeadeb59bd5a75a5fcc6b528637e</string>
				<string>_539b6034d0e2175b0e2e61b9fea0e45203d6d0adde0ab13569a78fec14256e5e</string>
				<string>_b53234475135eb98482a9bf68cb48a3047fb8248f49da100a8b25abed6e8824d</string>
				<string>_f73a66eae96bfa06f6ae21737bb3df01dc32f079cd163a7200d9e618b6068316</string>
			</array>
			<key>description</key>
			<string>MMU TLB Requests</string>
			<key>name</key>
			<string>MMU TLB Requests</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>MMUUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_6d6a7c8efb15986fa71f8bf4a6a06f8942199b36680e516766e92490607c958d</string>
			</array>
			<key>description</key>
			<string>Measures the time during which GPU performs read and write requests through MMU due to last level cache misses as a percentage of peak MMU performance</string>
			<key>name</key>
			<string>MMU Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>MSAA2XResolvedPixels</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_66eafb3ddb63687a1eef3817f25c70385aeb51f41d76b5cbdc5aa69a556bb76c</string>
			</array>
			<key>description</key>
			<string>Number of 2xMSAA resolved pixels</string>
			<key>name</key>
			<string>Number of 2xMSAA Resolved Pixels</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>MSAA2XResolvedPixelsPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f406f88bdd312ec0455d0943c388de77e53b86cf0109624b028c3aa596ec3bf4</string>
				<string>_03e06857325a0de8f5a4a0e55c75600fdbc3320b641d3263a95784fa16e2aaa1</string>
				<string>_66eafb3ddb63687a1eef3817f25c70385aeb51f41d76b5cbdc5aa69a556bb76c</string>
			</array>
			<key>description</key>
			<string>Number of 2xMSAA resolved pixels</string>
			<key>name</key>
			<string>Number of 2xMSAA Resolved Pixels</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>MSAA4XResolvedPixels</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_788f9865b6b4897849bedfd577403fe30b882c1c6c2afcdbf2a9f8a0d41e741b</string>
			</array>
			<key>description</key>
			<string>Number of 4xMSAA resolved pixels</string>
			<key>name</key>
			<string>Number of 4xMSAA Resolved Pixels</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>MSAA4XResolvedPixelsPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f406f88bdd312ec0455d0943c388de77e53b86cf0109624b028c3aa596ec3bf4</string>
				<string>_03e06857325a0de8f5a4a0e55c75600fdbc3320b641d3263a95784fa16e2aaa1</string>
				<string>_788f9865b6b4897849bedfd577403fe30b882c1c6c2afcdbf2a9f8a0d41e741b</string>
			</array>
			<key>description</key>
			<string>Number of 4xMSAA resolved pixels</string>
			<key>name</key>
			<string>Number of 4xMSAA Resolved Pixels</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>MainMemoryThroughput</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_792173079ffc5aacc2cea817d8812166e71ea17309e294d24ee2cc88d2fb1e8e</string>
				<string>_e7982344eb9c10ce1e1e9e179c01bb8a55934656fd5d499f956d6e35e42f1f10</string>
				<string>_aac2d2ece8ff1acbf2ab0f821c8f1e4e2dbb2ca4c3a6918e2dc458dfab8ee05c</string>
				<string>_190175e7010a5c90cc957e3f3eed64c3910111ef228808fbb2462cd269524ef5</string>
			</array>
			<key>description</key>
			<string>Main memory throughput in GB/s</string>
			<key>name</key>
			<string>Main Memory Throughput</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>MainMemoryTraffic</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_6d6a7c8efb15986fa71f8bf4a6a06f8942199b36680e516766e92490607c958d</string>
			</array>
			<key>description</key>
			<string>GPU to main memory bidirectional traffic in bytes</string>
			<key>name</key>
			<string>GPU to main memory bidirectional traffic in bytes</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>MipmapLinearSamples</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_b7afe579643b48d1495eb528fa5a78db4c0a065f75636f39f24f9cf4578912cf</string>
			</array>
			<key>description</key>
			<string>Number of texture samples with linear mipmap filter</string>
			<key>name</key>
			<string>Mipmap Linear Samples</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>MipmapLinearSamplesPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_b7afe579643b48d1495eb528fa5a78db4c0a065f75636f39f24f9cf4578912cf</string>
				<string>_0927651557827fd5468721c2ee04ff7924ebb553f9e0acc6b504a791aefdf935</string>
			</array>
			<key>description</key>
			<string>% of texture samples with linear mipmap filter</string>
			<key>name</key>
			<string>Mipmap Linear Samples %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>MipmapNearestSamples</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_443fdcc2095b4dca2f7e327fb6af5914523d670164b66d05316044de82474149</string>
			</array>
			<key>description</key>
			<string>Number of texture samples with nearest mipmap filter</string>
			<key>name</key>
			<string>Mipmap Nearest Samples</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>MipmapNearestSamplesPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_443fdcc2095b4dca2f7e327fb6af5914523d670164b66d05316044de82474149</string>
				<string>_0927651557827fd5468721c2ee04ff7924ebb553f9e0acc6b504a791aefdf935</string>
			</array>
			<key>description</key>
			<string>% of texture samples with nearest mipmap filter</string>
			<key>name</key>
			<string>Mipmap Nearest Samples %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>MissBufferFullStallRatio</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_fdc48a2370f6885da6ac169661812057de2cf71fbbbcb5df8348a78f112992dc</string>
				<string>_dff27335f3b4725d1079262c0756715e9a7103f39e2da164f31eaa03be1426e8</string>
			</array>
			<key>description</key>
			<string>Ratio of stalls caused by miss buffer fulls to MMU stalls</string>
			<key>name</key>
			<string>Miss Buffer Full Stall Ratio</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>OffscreenCullPrims</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_0f9aab25f0863ace3de6f9832139250c806045a7ac0d6f8cf06c682c282005f1</string>
				<string>_dbe3d527893309548e6eebdee711a622433c869e148727cf18e31ae63cf116d3</string>
				<string>_3bd7a95222e8315bf62e84ba01a511e64bd7aa7487bed322a8ac96e4c4e628e1</string>
			</array>
			<key>description</key>
			<string>Number of primitives being culled due to being off-screen</string>
			<key>name</key>
			<string>Off-screen Cull Primitives</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>OffscreenCullPrimsPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_29091329a1ff8f86d51ab9b84da709de18ba8aa1d94003a519a0663db7add4a1</string>
				<string>_1b4a415305c5e09fd037b34e5c34c099f08044e780d5c06d813ce80cf354dafd</string>
				<string>_6169af48fcc4f2c5d036243de6acd153bd0308c644bd7e4afc67499ad1aef2c7</string>
				<string>_0f9aab25f0863ace3de6f9832139250c806045a7ac0d6f8cf06c682c282005f1</string>
				<string>_dbe3d527893309548e6eebdee711a622433c869e148727cf18e31ae63cf116d3</string>
				<string>_3bd7a95222e8315bf62e84ba01a511e64bd7aa7487bed322a8ac96e4c4e628e1</string>
				<string>_46210435e8bd691719dc45391f51ef552bf7e745c1401ee9943aa6f85086336e</string>
			</array>
			<key>description</key>
			<string>% of primitives being culled due to being off-screen</string>
			<key>name</key>
			<string>Off-screen Cull Primitives %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>OpaqueFragmentQuadsProcessed</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_719a713b390f2b37bbbe8ca62f3053819539a3fc60d05b02f21b2c8435fb73a6</string>
				<string>_ca0d54323c1777d994357aaacdb7beac572bea11cd16afed4c756f3dc9496a18</string>
			</array>
			<key>description</key>
			<string>Percentage of opaque quads processed out of total quads</string>
			<key>name</key>
			<string>Opaque Fragment Quads Processed</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>PBELimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_63b42fb9d33e39b5f913060438c759d841275b394631cb7a8145853e9a04ef67</string>
				<string>_bb9dbea90df77e54beebae872b35923d727fd2a59d6905410b32092d6d561402</string>
			</array>
			<key>description</key>
			<string>Texture write limiter</string>
			<key>name</key>
			<string>Texture Write Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>PSInvocation</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_448897b2730c90c177c3e468d3780d048b4ef0c6feb09887550eb9e5e71373c0</string>
			</array>
			<key>description</key>
			<string>Number of times fragment shader is invoked</string>
			<key>name</key>
			<string>FS Invocations</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>ParameterBufferBytesUsed</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_257ec906bdb46e45679882d962be91fe1c161cb79df17ea71a7427b234a0b812</string>
				<string>_23628149970030e181bfc592d170355b20bf26530773c5dc9481760b2c4158ea</string>
			</array>
			<key>description</key>
			<string>Parameter Buffer Bytes Used</string>
			<key>name</key>
			<string>Parameter Buffer Bytes Used</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>ParameterBufferPrimitiveBlockAlloc</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_23628149970030e181bfc592d170355b20bf26530773c5dc9481760b2c4158ea</string>
			</array>
			<key>description</key>
			<string>Parameter Buffer Primitive Block Alloc</string>
			<key>name</key>
			<string>Parameter Buffer Primitive Block Alloc</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>ParameterBufferTilerAlloc</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_257ec906bdb46e45679882d962be91fe1c161cb79df17ea71a7427b234a0b812</string>
			</array>
			<key>description</key>
			<string>Parameter Buffer Tiler Alloc</string>
			<key>name</key>
			<string>Parameter Buffer Tiler Alloc</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>PartialRenders</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_899b43f77bed0cc43134b61fcccca0925a0e62110b4bb7fae2c765efa3f9bbdc</string>
			</array>
			<key>description</key>
			<string>Count number of partial renders in the encoder</string>
			<key>name</key>
			<string>Partial Renders Count</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>PixelPerTriangle</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_448897b2730c90c177c3e468d3780d048b4ef0c6feb09887550eb9e5e71373c0</string>
				<string>_0c33d520d54b5d5f84a71398d6ae71152426874088128bd3c18ad78df5f6d8b7</string>
			</array>
			<key>description</key>
			<string>Number of pixels per triangle</string>
			<key>name</key>
			<string>Pixel Per Triangle</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>PixelToVertexRatio</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_448897b2730c90c177c3e468d3780d048b4ef0c6feb09887550eb9e5e71373c0</string>
				<string>_da2d5f5fd43e7edda6d5635752a29f09d285cf47c2ecd0a1b83b1ba3eddcef55</string>
			</array>
			<key>description</key>
			<string>Number of pixels per vertex</string>
			<key>name</key>
			<string>Pixel To Vertex Ratio</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>PixelsPerNSec</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_448897b2730c90c177c3e468d3780d048b4ef0c6feb09887550eb9e5e71373c0</string>
				<string>_792173079ffc5aacc2cea817d8812166e71ea17309e294d24ee2cc88d2fb1e8e</string>
			</array>
			<key>description</key>
			<string>Number of fragments processed per nanosecond</string>
			<key>name</key>
			<string>Pixel Rate</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>PixelsPerTile</key>
		<dict>
			<key>description</key>
			<string>Pixels per tile</string>
			<key>name</key>
			<string>Pixels Per Tile</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>PixelsUnbiasedWrittenToMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f406f88bdd312ec0455d0943c388de77e53b86cf0109624b028c3aa596ec3bf4</string>
			</array>
			<key>description</key>
			<string>Number of pixels unbiased written to memory</string>
			<key>name</key>
			<string>Pixels Written to Memory Unbiased</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>PixelsWrittenToMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f406f88bdd312ec0455d0943c388de77e53b86cf0109624b028c3aa596ec3bf4</string>
				<string>_03e06857325a0de8f5a4a0e55c75600fdbc3320b641d3263a95784fa16e2aaa1</string>
			</array>
			<key>description</key>
			<string>Number of pixels written to memory</string>
			<key>name</key>
			<string>Pixels Written to Memory</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>PostClipCullPrimitiveBlockUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_2d3c257f33af88b8488658fb5b6a86f64cb02169b680e1250d3f37d373a4197f</string>
			</array>
			<key>description</key>
			<string>Post Clipping Culling primitive block utilization</string>
			<key>name</key>
			<string>Post Clipping Culling Primitive Block Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>PreCullPrimitiveBlockUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_46210435e8bd691719dc45391f51ef552bf7e745c1401ee9943aa6f85086336e</string>
			</array>
			<key>description</key>
			<string>Pre Culling primitive block utilization</string>
			<key>name</key>
			<string>Pre Culling Primitive Block Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>PreCullPrimitiveCount</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_46210435e8bd691719dc45391f51ef552bf7e745c1401ee9943aa6f85086336e</string>
			</array>
			<key>description</key>
			<string>Pre Culling primitive count</string>
			<key>name</key>
			<string>Pre Culling Primitive Count</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>PreZFailCount</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_24be79c8d8f70844505a88372d5027b6f8afd064ccbab97ac3ffe36dd5a0ef2b</string>
				<string>_7cef4e481233623472ea3e1f6b4131fabb20f247f7e5eae173dfd693aa60d0ff</string>
				<string>_9177fce9b3d9e2a64a816854b3084588e4673c25a1c069c53b5909a77fb853eb</string>
			</array>
			<key>description</key>
			<string>Pre Z Fail Count</string>
			<key>name</key>
			<string>Pre Z Fail Count</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>PreZFailCountPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_24be79c8d8f70844505a88372d5027b6f8afd064ccbab97ac3ffe36dd5a0ef2b</string>
				<string>_7cef4e481233623472ea3e1f6b4131fabb20f247f7e5eae173dfd693aa60d0ff</string>
				<string>_9177fce9b3d9e2a64a816854b3084588e4673c25a1c069c53b5909a77fb853eb</string>
			</array>
			<key>description</key>
			<string>% Pre Z Fail</string>
			<key>name</key>
			<string>Pre Z Fail %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>PreZPassCount</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_24be79c8d8f70844505a88372d5027b6f8afd064ccbab97ac3ffe36dd5a0ef2b</string>
				<string>_9177fce9b3d9e2a64a816854b3084588e4673c25a1c069c53b5909a77fb853eb</string>
			</array>
			<key>description</key>
			<string>Pre Z Pass Count</string>
			<key>name</key>
			<string>Pre Z Pass Count</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>PreZPassCountPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_24be79c8d8f70844505a88372d5027b6f8afd064ccbab97ac3ffe36dd5a0ef2b</string>
				<string>_7cef4e481233623472ea3e1f6b4131fabb20f247f7e5eae173dfd693aa60d0ff</string>
				<string>_9177fce9b3d9e2a64a816854b3084588e4673c25a1c069c53b5909a77fb853eb</string>
			</array>
			<key>description</key>
			<string>% Pre Z Pass</string>
			<key>name</key>
			<string>Pre Z Pass %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>PredicatedTextureReadPercentage</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_ae304fc8bce5708ffef30935687e442d6bea78f814055a5fe6e3380013d7e507</string>
				<string>_0927651557827fd5468721c2ee04ff7924ebb553f9e0acc6b504a791aefdf935</string>
			</array>
			<key>description</key>
			<string>Percentage threads predicated out due to divergent control flow or small primitives covering part of quad in the render target on texture reads</string>
			<key>name</key>
			<string>Predicated Texture Thread Reads</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>PredicatedTextureWritePercentage</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f406f88bdd312ec0455d0943c388de77e53b86cf0109624b028c3aa596ec3bf4</string>
				<string>_9da983fb76d81017bb17c1307769e9cdaa3547cc33eadcf7f389043343c66b31</string>
			</array>
			<key>description</key>
			<string>Percentage thread predicated out due to divergent control flow or small primitives covering part of quad in the render target on texture writes</string>
			<key>name</key>
			<string>Predicated Texture Thread Writes</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>PrimitiveBlocksWriteLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_27cde4b049e15693c767899196a213dcd807878d655e33dde43ddff8910df32e</string>
				<string>_2413cbfc3cf49db0f8a6cbaddb7f99118134a04d0a7bbfcf3e5c192276c68644</string>
			</array>
			<key>description</key>
			<string>Measures the time during which primitive blocks are written to memory as a percentage of peak primitive block memory write performance.</string>
			<key>name</key>
			<string>Primitive Blocks Write Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>PrimitiveClipLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_ba42c3f46d52663d076f226bfb30be092b4b536d27d161d16869c10288811903</string>
			</array>
			<key>description</key>
			<string>Measures the time during which primitives are clipped in clip unit as a percentage of peak primitive clip performance</string>
			<key>name</key>
			<string>Primitive Clip Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>PrimitiveCullLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_c3bf601f0a951d8e293718574d5f9ce5ddcb27d830ef81f6b018a3b933194ce1</string>
			</array>
			<key>description</key>
			<string>Measures the time during which primitives are culled in cull unit as a percentage of peak primitive culling performance of cull unit</string>
			<key>name</key>
			<string>Primitive Culling Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>PrimitiveTileIntersectionUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_149b69750a3c80a27d163a4ca69ec03e3b39b3c0afe9c90c8cd37a128832cb13</string>
			</array>
			<key>description</key>
			<string>Primitive tile intersection utilization</string>
			<key>name</key>
			<string>Primitive Tile Intersection Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>PrimitiveTileIntersections</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_149b69750a3c80a27d163a4ca69ec03e3b39b3c0afe9c90c8cd37a128832cb13</string>
			</array>
			<key>description</key>
			<string>Primitive tile intersections</string>
			<key>name</key>
			<string>Primitive Tile Intersections</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>PrimitivesPerNSec</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_792173079ffc5aacc2cea817d8812166e71ea17309e294d24ee2cc88d2fb1e8e</string>
				<string>_0c33d520d54b5d5f84a71398d6ae71152426874088128bd3c18ad78df5f6d8b7</string>
			</array>
			<key>description</key>
			<string>Number of primitives processed per nanosecond</string>
			<key>name</key>
			<string>Primitive Rate</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>PrimitivesRasterized</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_2d3c257f33af88b8488658fb5b6a86f64cb02169b680e1250d3f37d373a4197f</string>
			</array>
			<key>description</key>
			<string>Number of primitives rasterized</string>
			<key>name</key>
			<string>Primitives Rasterized</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>PrimitivesRasterizedPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_2d3c257f33af88b8488658fb5b6a86f64cb02169b680e1250d3f37d373a4197f</string>
				<string>_29091329a1ff8f86d51ab9b84da709de18ba8aa1d94003a519a0663db7add4a1</string>
				<string>_1b4a415305c5e09fd037b34e5c34c099f08044e780d5c06d813ce80cf354dafd</string>
				<string>_6169af48fcc4f2c5d036243de6acd153bd0308c644bd7e4afc67499ad1aef2c7</string>
				<string>_46210435e8bd691719dc45391f51ef552bf7e745c1401ee9943aa6f85086336e</string>
			</array>
			<key>description</key>
			<string>% of primitives rasterized</string>
			<key>name</key>
			<string>Primitives Rendered %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>PrimitivesSubmitted</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_0c33d520d54b5d5f84a71398d6ae71152426874088128bd3c18ad78df5f6d8b7</string>
			</array>
			<key>description</key>
			<string>Number of primitives gathered by input assembly</string>
			<key>name</key>
			<string>Primitives Submitted</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>RasterizedFragmentsPerTriangle</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7cef4e481233623472ea3e1f6b4131fabb20f247f7e5eae173dfd693aa60d0ff</string>
				<string>_9177fce9b3d9e2a64a816854b3084588e4673c25a1c069c53b5909a77fb853eb</string>
				<string>_0c33d520d54b5d5f84a71398d6ae71152426874088128bd3c18ad78df5f6d8b7</string>
			</array>
			<key>description</key>
			<string>Number of fragments rasterized per triangle submitted</string>
			<key>name</key>
			<string>Rasterized Fragments Per Triangle</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>SCIBUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_4ffbecab1c5697bfb927de016f6ddd4b010ddb0588049be5243c148e62d21409</string>
			</array>
			<key>description</key>
			<string>SCIB utilization</string>
			<key>name</key>
			<string>SCIB Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>SampleLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7646a8523871192073a29fb3af219f4dbddae3339e969e0da8ef8d84a3d46ec5</string>
			</array>
			<key>description</key>
			<string>% Sample Limiter</string>
			<key>name</key>
			<string>Sample Limiter</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>SamplesShadedPerQuad</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_416b2a4855c3ad10e45eaab8493e7651ad66f8e3d44ad880fa8111c87ccd090a</string>
				<string>_ca0d54323c1777d994357aaacdb7beac572bea11cd16afed4c756f3dc9496a18</string>
			</array>
			<key>description</key>
			<string>Samples shaded per quad</string>
			<key>name</key>
			<string>Samples Shaded Per Quad</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>SamplesShadedPerTile</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_416b2a4855c3ad10e45eaab8493e7651ad66f8e3d44ad880fa8111c87ccd090a</string>
				<string>_eda5bce70befa39e7c6029505c0269211092c220048a502fd8fa2fe30895465b</string>
			</array>
			<key>description</key>
			<string>Samples shaded per tile</string>
			<key>name</key>
			<string>Samples Shaded Per Tile</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>ShadedVertexReadLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_ffb81bec9c1a43cfe9f952f38103d1887bef653181bcb3c1362308492368933d</string>
				<string>_50c5ccf70ef1ec17254253a456f052e1130edd339eee1dafe34fc8254d36b52a</string>
			</array>
			<key>description</key>
			<string>Measures the time during which shaded vertices from vertex shader are read by primitive processing block as a percentage of peak shaded vertices read performance</string>
			<key>name</key>
			<string>Shaded Vertex Read Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>ShaderCoreComputeUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_6b3a9b25a65b692ad1039bcc4c052d5a85e40a9410946c0cdf5dc85d993e2131</string>
			</array>
			<key>description</key>
			<string>% Shader Core Compute Utilization</string>
			<key>name</key>
			<string>Shader Core Compute Utilization %</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>ShaderCoreFragmentUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_367a60a3f4d39b45114c57a560ad1bad4f9f62798346ead3a98f790ad32537a6</string>
			</array>
			<key>description</key>
			<string>% Shader Core Fragment Utilization</string>
			<key>name</key>
			<string>Shader Core Fragment Utilization %</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>ShaderCoreVertexUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_4bb4a72bfa974f38e0143eef87e93ae69847e8612684f014350fb4a8c0692050</string>
			</array>
			<key>description</key>
			<string>% Shader Core Vertex Utilization</string>
			<key>name</key>
			<string>Shader Core Vertex Utilization %</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>SmallTriangleClippedPrims</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_01038280d9d6c505432733b12946359b7c301c69b32369f4b921b6fa206c2211</string>
			</array>
			<key>description</key>
			<string>Number of primitives being clipped due to having small triangles</string>
			<key>name</key>
			<string>Small Triangle Clipped Primitives</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>SmallTriangleCullPrims</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_9f4066c82340989d0ea535230ddae2a44d311837c37d0eb67d122b2c592e661f</string>
				<string>_01038280d9d6c505432733b12946359b7c301c69b32369f4b921b6fa206c2211</string>
				<string>_2d3c257f33af88b8488658fb5b6a86f64cb02169b680e1250d3f37d373a4197f</string>
				<string>_29091329a1ff8f86d51ab9b84da709de18ba8aa1d94003a519a0663db7add4a1</string>
				<string>_1b4a415305c5e09fd037b34e5c34c099f08044e780d5c06d813ce80cf354dafd</string>
				<string>_6169af48fcc4f2c5d036243de6acd153bd0308c644bd7e4afc67499ad1aef2c7</string>
				<string>_4b1f5c87264cd5cd23bb5eb652d21194fb7f49f9b1d70433f180b31a7a22dcab</string>
				<string>_0f9aab25f0863ace3de6f9832139250c806045a7ac0d6f8cf06c682c282005f1</string>
				<string>_4bb4ab3f3e64c565175f4fbe0f75df41b12c3bc2b4242b99cd4a330773d475d4</string>
				<string>_dbe3d527893309548e6eebdee711a622433c869e148727cf18e31ae63cf116d3</string>
				<string>_b466c606c4b7e98fcde3adad24a292c946f1f1130670918262ebf9f660e0173c</string>
				<string>_d7b92925765e8d20627989863f1b950ec5d6dffbd815c4c100730b3a7e7801fd</string>
				<string>_3bd7a95222e8315bf62e84ba01a511e64bd7aa7487bed322a8ac96e4c4e628e1</string>
				<string>_46210435e8bd691719dc45391f51ef552bf7e745c1401ee9943aa6f85086336e</string>
			</array>
			<key>description</key>
			<string>Number of primitives being culled due to having small triangles</string>
			<key>name</key>
			<string>Small Triangle Cull Primitives</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>SmallTriangleCullPrimsPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_9f4066c82340989d0ea535230ddae2a44d311837c37d0eb67d122b2c592e661f</string>
				<string>_01038280d9d6c505432733b12946359b7c301c69b32369f4b921b6fa206c2211</string>
				<string>_2d3c257f33af88b8488658fb5b6a86f64cb02169b680e1250d3f37d373a4197f</string>
				<string>_29091329a1ff8f86d51ab9b84da709de18ba8aa1d94003a519a0663db7add4a1</string>
				<string>_1b4a415305c5e09fd037b34e5c34c099f08044e780d5c06d813ce80cf354dafd</string>
				<string>_6169af48fcc4f2c5d036243de6acd153bd0308c644bd7e4afc67499ad1aef2c7</string>
				<string>_4b1f5c87264cd5cd23bb5eb652d21194fb7f49f9b1d70433f180b31a7a22dcab</string>
				<string>_0f9aab25f0863ace3de6f9832139250c806045a7ac0d6f8cf06c682c282005f1</string>
				<string>_4bb4ab3f3e64c565175f4fbe0f75df41b12c3bc2b4242b99cd4a330773d475d4</string>
				<string>_dbe3d527893309548e6eebdee711a622433c869e148727cf18e31ae63cf116d3</string>
				<string>_b466c606c4b7e98fcde3adad24a292c946f1f1130670918262ebf9f660e0173c</string>
				<string>_d7b92925765e8d20627989863f1b950ec5d6dffbd815c4c100730b3a7e7801fd</string>
				<string>_3bd7a95222e8315bf62e84ba01a511e64bd7aa7487bed322a8ac96e4c4e628e1</string>
				<string>_46210435e8bd691719dc45391f51ef552bf7e745c1401ee9943aa6f85086336e</string>
			</array>
			<key>description</key>
			<string>% of primitives being culled due small area triangles</string>
			<key>name</key>
			<string>Small Triangle Cull Primitives %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>SparseTextureRequests</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_d2acb8217628c8c28df030d3f819e3831a16760dc5af79722487d789d9cbe02d</string>
				<string>_a7dd90063ddd29bf1b2d1259297cca0904b949cc92e9dee2e929fec2294f0422</string>
				<string>_847829852334f2b320f2b2890d9a9c3dd7022b760b29a94540ba4fe13d1dd91a</string>
			</array>
			<key>description</key>
			<string>Sparse texture requests</string>
			<key>name</key>
			<string>Number of Sparse Texture Requests</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>SparseTextureTranslationLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_883c062d224c59ccd4c4303a7caeacbd0aa87cd6fffd5347dfedb52a23f4a6e5</string>
				<string>_adcaa1bfdaea7d31b4a776ffd13089ba401d5c9c533c77378b5f378062215fdb</string>
				<string>_37354b6e4ee3693b3b82dcc6cc0c4aaf5fbbdf1e2a44b7ce11d6ed6f45dad635</string>
				<string>_d37f73c804be99f61d4e0d20151d2305f2c4fec5990853e47d56da4a0d75cb31</string>
				<string>_ee24ab3d92c84359c20d00d2061a37fcec736e1c550577f0529a9c9441a265dc</string>
				<string>_1308feee43a7aae19c3764eb8928e79f464f3a2b9d1291b01c1bae25565fa93c</string>
			</array>
			<key>description</key>
			<string>Sparse texture address translation limiter</string>
			<key>name</key>
			<string>Sparse Texture Translation Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TPULimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7646a8523871192073a29fb3af219f4dbddae3339e969e0da8ef8d84a3d46ec5</string>
			</array>
			<key>description</key>
			<string>Measures the time during which texture samples are attempted to execute as a percentage of peak texture sample performance.</string>
			<key>name</key>
			<string>Texture Sample Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TextureAccesses</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_ae304fc8bce5708ffef30935687e442d6bea78f814055a5fe6e3380013d7e507</string>
			</array>
			<key>description</key>
			<string>Total Number of texture accesses read, sample, gather</string>
			<key>name</key>
			<string>Total Texture Accesses</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>TextureBytesReadFromMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_58ef35a421546beb70de0b899c35b32fe4d93474d5120fa782ebb62bf1f9683c</string>
				<string>_5dcbce50d229822aa963dcf83c2de8fbe54d8328f89e076ef096ddfd2fa7dd52</string>
			</array>
			<key>description</key>
			<string>Total bytes read for textures from main memory</string>
			<key>name</key>
			<string>Texture Main Memory Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TextureBytesWrittenToMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_4167773bd45e5e4d7f626a716b9775f840b172225798dd96b00c6f7f0290d75e</string>
				<string>_c5b103e58e91d43549acb4af04601a97cecc95caa0e6fe0c9c3c35a3a60fbd45</string>
				<string>_5bd1614f0c8060aefca1a2bd9a9e9ee750163626cdc0c38d723e94470730cfe6</string>
				<string>_b6489d493ca65c9e43746d81294f5f613015fde58abf9a2945b0e6131c921e85</string>
				<string>_5d503a1872859aa411818cfbcb70e41b501704501f31a039c3acb306fb382113</string>
			</array>
			<key>description</key>
			<string>Total bytes written for textures to main memory</string>
			<key>name</key>
			<string>Texture Main Memory Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TextureCacheLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_ad6b7a66022bb8efc6c01d6f3db0be8594408168905585015d8f7ab8e7efe672</string>
			</array>
			<key>description</key>
			<string>Texture cache limiter</string>
			<key>name</key>
			<string>Texture Cache Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TextureCacheMissCount</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_2fab6f6232fd4f1349620047490c7562c852746134f1a6e53ca0510462394598</string>
			</array>
			<key>description</key>
			<string>Texture cache miss count</string>
			<key>name</key>
			<string>Texture Cache Read Misses</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TextureCacheMissLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f4035ec10b022c926c9e5a14e4e2c08c16049d0e9474bf8b383ed109db7360d7</string>
				<string>_2fab6f6232fd4f1349620047490c7562c852746134f1a6e53ca0510462394598</string>
			</array>
			<key>description</key>
			<string>Texture cache miss limiter</string>
			<key>name</key>
			<string>Texture Cache Miss Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TextureCacheMissRate</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_867226b78b975653eb9f9d171ce53bedbf3edbc1ee1af8aa960cb9db4ec6490f</string>
				<string>_df20e560276a18cd9b97f03f47abf0d8bf719014920913d325c6ad5d4ab98453</string>
			</array>
			<key>description</key>
			<string>Percentage of time L1 Texture Cache read access is a Miss</string>
			<key>name</key>
			<string>Texture Cache Read Miss Rate</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TextureCacheUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_d54a22a6f6eb41ec901489f9e47263886645d322e2546360a6622d2c6bdeddb9</string>
			</array>
			<key>description</key>
			<string>Texture cache utilization</string>
			<key>name</key>
			<string>Texture Cache Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TextureCacheWriteMissRate</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_caec9e295218fa5a570b7305a1017d32f6a616ad77c0a70020afd5117af1a810</string>
				<string>_3459b3e3f2f8a441719d05aae2161786eded99c72d7215bb6797f836d46a3426</string>
				<string>_f430991e42f778aeda210861eca9b8cef241898007339644eff469d83e5a6c9d</string>
			</array>
			<key>description</key>
			<string>Percentage of time L1 Texture Cache write access is a Miss</string>
			<key>name</key>
			<string>Texture Cache Write Miss Rate</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TextureFilteringLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7c42e99464b33ee51de11bdd9f8cf11a14473f7061e75f7589a3578a7757abfd</string>
			</array>
			<key>description</key>
			<string>Measures the time during which texture filtering is attempted to execute as a percentage of peak texture filtering performance.</string>
			<key>name</key>
			<string>Texture Filtering Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TextureFilteringUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_d11d0ca656849a8048dbe7d1d6761d3cbcf463d9196a20b3da7e6a554fd0652f</string>
			</array>
			<key>description</key>
			<string>Texture filtering utilization</string>
			<key>name</key>
			<string>Texture Filtering Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TexturePixelsWrittenToMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_03e06857325a0de8f5a4a0e55c75600fdbc3320b641d3263a95784fa16e2aaa1</string>
			</array>
			<key>description</key>
			<string>Number of texture pixels written to memory</string>
			<key>name</key>
			<string>Texture Pixels Written to Memory by Pixel Write Instructions</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>TexturePixelsWrittenToMemoryPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f406f88bdd312ec0455d0943c388de77e53b86cf0109624b028c3aa596ec3bf4</string>
				<string>_03e06857325a0de8f5a4a0e55c75600fdbc3320b641d3263a95784fa16e2aaa1</string>
			</array>
			<key>description</key>
			<string>Number of texture pixels written to memory</string>
			<key>name</key>
			<string>Percentage of Texture Pixels Written to Memory by Pixel Write Instructions</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TextureQuads</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_0927651557827fd5468721c2ee04ff7924ebb553f9e0acc6b504a791aefdf935</string>
			</array>
			<key>description</key>
			<string>Total Number of texture quads</string>
			<key>name</key>
			<string>Total Texture Quads</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>TextureQuadsGathered</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f46268d72ed52af703d1b490e193d71605d5c756930dfe9385a5433c9b4f264f</string>
			</array>
			<key>description</key>
			<string>Total Number of texture quads gathered</string>
			<key>name</key>
			<string>Total Texture Quads Gathered</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>TextureSamples</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f46268d72ed52af703d1b490e193d71605d5c756930dfe9385a5433c9b4f264f</string>
				<string>_ae304fc8bce5708ffef30935687e442d6bea78f814055a5fe6e3380013d7e507</string>
			</array>
			<key>description</key>
			<string>Total Number of texture samples</string>
			<key>name</key>
			<string>Total Texture Samples</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>TextureSamplesUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_6d86d89a09a872e62b809325d49d6967e2327aa5d1d4ea471d700f29696b9560</string>
			</array>
			<key>description</key>
			<string>Texture sample utilization</string>
			<key>name</key>
			<string>Texture Sample Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TextureWritesUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_bb9dbea90df77e54beebae872b35923d727fd2a59d6905410b32092d6d561402</string>
			</array>
			<key>description</key>
			<string>Texture write utilization</string>
			<key>name</key>
			<string>Texture Write Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TilerTilesProcessed</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_da824fe9269c1efd80cb71a6e5415be160b6f43b41e858cb83976c4140b052a5</string>
			</array>
			<key>description</key>
			<string>Tiles processed by tiling block</string>
			<key>name</key>
			<string>Tiles Processed in Tiler</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TilerUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_da824fe9269c1efd80cb71a6e5415be160b6f43b41e858cb83976c4140b052a5</string>
			</array>
			<key>description</key>
			<string>Tiling block utilization</string>
			<key>name</key>
			<string>Tiler Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TilingBlockLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_a15872ac9b60de1aa5b2f8738fe49df926f782ead2f5f010124e3c141c961be3</string>
				<string>_f883d72b08be21c3348078baaa2362bec3884949a1726642308e7dd5cb69fe07</string>
			</array>
			<key>description</key>
			<string>Measures the time during which tiling block is busy processing primitive tile intersections as a percentage of peak tiling block performance.</string>
			<key>name</key>
			<string>Tiling Block Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TotalAtomicBytesThreadGroupMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_db2becdf2b6af3ea5925b1f3846185031c9e83a49f8676e9c226731bf3007e10</string>
			</array>
			<key>description</key>
			<string>Total bytes read and written to thread group memory</string>
			<key>name</key>
			<string>Thread Group Atomic Bytes Read and Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TotalBytesReadFromBufferL1Cache</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_8cd74591f03ed3eb90e0c547b8bf21ae7eed4129053f40570cce56a39a690015</string>
			</array>
			<key>description</key>
			<string>Total bytes read from buffer L1 cache</string>
			<key>name</key>
			<string>Buffer L1 Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TotalBytesReadFromTextureL1Cache</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_df20e560276a18cd9b97f03f47abf0d8bf719014920913d325c6ad5d4ab98453</string>
			</array>
			<key>description</key>
			<string>Total bytes read from texture L1 cache</string>
			<key>name</key>
			<string>Texture L1 Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TotalBytesReadFromThreadGroupMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3c3dc9a24c6f8ab640c0ea8f6372c66cec9c6d0ac7a42871c7d4ee9d78918fb2</string>
			</array>
			<key>description</key>
			<string>Total bytes read from thread group memory</string>
			<key>name</key>
			<string>Thread Group Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TotalBytesWrittenBufferL1Cache</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3dfa6da703ded5b65a76ddf0aa3f7f28f19b4a624ef77347a925f55bf66a82f5</string>
			</array>
			<key>description</key>
			<string>Total bytes written to buffer L1 cache</string>
			<key>name</key>
			<string>Buffer L1 Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TotalBytesWrittenThreadGroupMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_db2becdf2b6af3ea5925b1f3846185031c9e83a49f8676e9c226731bf3007e10</string>
				<string>_77c64a76c3a1882e7551dd3fa1188c7e4a8a0872b57fd0cb1587664cab0899eb</string>
			</array>
			<key>description</key>
			<string>Total bytes written to thread group memory</string>
			<key>name</key>
			<string>Thread Group Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TotalGlobalAABytesRead</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3c6dba64fd85b35b8b8339f1d322943087d45cbb9b6689c587fd76259587a9d8</string>
				<string>_ac73411a986e90adcd0a1181ace1f2684e4a900be931343385b93f58de650db4</string>
			</array>
			<key>description</key>
			<string>Total global atomic bytes read</string>
			<key>name</key>
			<string>Global Atomic Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TotalGlobalAABytesWritten</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3c6dba64fd85b35b8b8339f1d322943087d45cbb9b6689c587fd76259587a9d8</string>
			</array>
			<key>description</key>
			<string>Total global atomic bytes written</string>
			<key>name</key>
			<string>Global Atomic Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TotalGlobalAAInstructions</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_5573f0ed078d893d618327787a93dccd1ac9197b27429c1a36a320ac1540db2a</string>
			</array>
			<key>description</key>
			<string>Total global atomic instructions with return data in shaders</string>
			<key>name</key>
			<string>FS Global Atomic Instructions With Return Data</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TotalGlobalAAInstructionsNoReturn</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_638ed0f36a4187b9ecad2646b42a73d9269d37f3458bf8140de61a5a5448252c</string>
			</array>
			<key>description</key>
			<string>Total global atomic instructions with no return data in shaders</string>
			<key>name</key>
			<string>FS Global Atomic Instructions With No Return Data</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TotalL2BytesRead</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3c6dba64fd85b35b8b8339f1d322943087d45cbb9b6689c587fd76259587a9d8</string>
				<string>_ac73411a986e90adcd0a1181ace1f2684e4a900be931343385b93f58de650db4</string>
				<string>_3329a7bf90f5b81c24f86beffadfc66daefb2b2f45b08cdb822f931dac7370d6</string>
				<string>_ef52925e500884ba6b276e576ae78b97fd8448dfadeba596c2202b5202e246c3</string>
				<string>_0d5290b07753d1bbf223d0700438322c356bc6d3f028bf47df09e81f21da75c6</string>
				<string>_43fe12d20dfe3a9ea7b303773d624405e026e20b2c550822f2587997d2557f13</string>
			</array>
			<key>description</key>
			<string>Total L2 bytes read</string>
			<key>name</key>
			<string>L2 Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TotalL2BytesWritten</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3c6dba64fd85b35b8b8339f1d322943087d45cbb9b6689c587fd76259587a9d8</string>
				<string>_d7a23701e11432625d46f02ff35668e60e55a7706704976facfe5fbeea3b1936</string>
				<string>_88723e1253a5c3264f69b1fbf3a6b7f3ab67bbd9fe97afeedb649146b3b8b043</string>
				<string>_56a63abf333e0f9f06f1a00635d4125c3910b3c00286e4fb3652687402916c8a</string>
			</array>
			<key>description</key>
			<string>Total L2 bytes written</string>
			<key>name</key>
			<string>L2 Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>TotalResolvedPixels</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_92e4033c73762edd1ce117ae25bceecf0ae126712bf861ca430c8049f845b9ff</string>
				<string>_37b62c762d1c23168d0c25f1bc6033c6ee17922f5e31eab8d0cd946eb40ff5f3</string>
				<string>_984b0993354750161fe0018879ef125f6e3d98a5cbd800796dba5fb611df1651</string>
				<string>_6bb7d08e271a527bc1e586380563ec0de8de7e58c81e7b417ac1ecb39790c288</string>
			</array>
			<key>description</key>
			<string>Number of total resolved pixels</string>
			<key>name</key>
			<string>Number of Total Resolved Pixels</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>TranslucentFragmentQuadsProcessed</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_ca0d54323c1777d994357aaacdb7beac572bea11cd16afed4c756f3dc9496a18</string>
				<string>_fade8eea03e1fbf9a3d3cd6ab6bfd82b70bc1595ffb23f1b638746baa6c672e0</string>
			</array>
			<key>description</key>
			<string>Percentage of translucent quads processed out of total quads</string>
			<key>name</key>
			<string>Translucent Fragment Quads Processed</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>TrianglesCreatedByClipper</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_1b4a415305c5e09fd037b34e5c34c099f08044e780d5c06d813ce80cf354dafd</string>
			</array>
			<key>description</key>
			<string>Triangles created by clipper</string>
			<key>name</key>
			<string>Triangles Created By Clipper</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>UnCompressedSamplesPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7cdc2c85e61923202c5936567bb447b8929b55e3fadd72277ff0796a99a7bdb4</string>
				<string>_282cfcc4b531f88df1917e61edd71b551c4de0f3cc74785a95cdeaf421efefe2</string>
				<string>_e2eebf0eaa57027e8dfa6003d4f8f90fb00c3666b62e391d060b8730c80b020f</string>
				<string>_46ed86682cc445fce72ee444d0a285905c9acb73971662dc88cf1fbc7f637928</string>
				<string>_ccbd9b2a02319dfae2b510714bf280d5869ae5b980a89f854023778e59e8fb8b</string>
				<string>_0170b0014687cc7dc054a9619094bc011a05d098930b07f0b7dab0bcabae9406</string>
				<string>_71b154ef77c3d0492cf30c6594c523c8abe3285ee44c7f73c15ab86fabc4f05e</string>
				<string>_4abe7d6426efbcb52bcc749d398c408464e07bccc54a687a42b794009dee6158</string>
				<string>_fa01d5329f611805a99f4699e796d485f8f993df07816be0c8b15ac5e39951ea</string>
				<string>_0b4c966855c4b581f07ec85a1491cb234d31a838aaf82adc9427d3b2497bd31c</string>
				<string>_3bdd2971a0eab63c90d85f332aaf54f1f94663a4057f3c5d7619e2442d091a31</string>
				<string>_c9c95eb1a34eb7174e53a1b1edaf53792e68f9976bc8eb07fce8ad493bddc08e</string>
				<string>_3de788cd53ebf174aa407ea16ef4db42a9c5b26ec73c4d2f90713dd56d65f333</string>
				<string>_4e088158f4d8adbbe88420686b1cb8700f71b4a42277c8b25c3f00bb97008361</string>
				<string>_0427b329a9bf6f3b297e589bdebcd2e8a222101e677f95061e2fbe6fbe4ffa6f</string>
				<string>_0927651557827fd5468721c2ee04ff7924ebb553f9e0acc6b504a791aefdf935</string>
			</array>
			<key>description</key>
			<string>Percentage of samples to compressed textures</string>
			<key>name</key>
			<string>Uncompressed Samples %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>UncompressedSamples</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7cdc2c85e61923202c5936567bb447b8929b55e3fadd72277ff0796a99a7bdb4</string>
				<string>_282cfcc4b531f88df1917e61edd71b551c4de0f3cc74785a95cdeaf421efefe2</string>
				<string>_e2eebf0eaa57027e8dfa6003d4f8f90fb00c3666b62e391d060b8730c80b020f</string>
				<string>_46ed86682cc445fce72ee444d0a285905c9acb73971662dc88cf1fbc7f637928</string>
				<string>_ccbd9b2a02319dfae2b510714bf280d5869ae5b980a89f854023778e59e8fb8b</string>
				<string>_0170b0014687cc7dc054a9619094bc011a05d098930b07f0b7dab0bcabae9406</string>
				<string>_71b154ef77c3d0492cf30c6594c523c8abe3285ee44c7f73c15ab86fabc4f05e</string>
				<string>_4abe7d6426efbcb52bcc749d398c408464e07bccc54a687a42b794009dee6158</string>
				<string>_fa01d5329f611805a99f4699e796d485f8f993df07816be0c8b15ac5e39951ea</string>
				<string>_0b4c966855c4b581f07ec85a1491cb234d31a838aaf82adc9427d3b2497bd31c</string>
				<string>_3bdd2971a0eab63c90d85f332aaf54f1f94663a4057f3c5d7619e2442d091a31</string>
				<string>_c9c95eb1a34eb7174e53a1b1edaf53792e68f9976bc8eb07fce8ad493bddc08e</string>
				<string>_3de788cd53ebf174aa407ea16ef4db42a9c5b26ec73c4d2f90713dd56d65f333</string>
				<string>_4e088158f4d8adbbe88420686b1cb8700f71b4a42277c8b25c3f00bb97008361</string>
				<string>_0427b329a9bf6f3b297e589bdebcd2e8a222101e677f95061e2fbe6fbe4ffa6f</string>
				<string>_0927651557827fd5468721c2ee04ff7924ebb553f9e0acc6b504a791aefdf935</string>
			</array>
			<key>description</key>
			<string>Number of uncompressed texture samples</string>
			<key>name</key>
			<string>Uncompressed Texture Samples</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>VSALUF16Percent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_82b2f93079459b00fb869444cfcf44604cc1a91d28078cd6bfd7bb6ea6ba423d</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>VS ALU FP16 Instructions</string>
			<key>name</key>
			<string>VS ALU FP16 Instructions %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VSALUF32Percent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_8e70441b8b0d9ded3ed900ec761f9f5960b106c5a304b44d62781621d5d1861a</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>VS ALU FP32 Instructions</string>
			<key>name</key>
			<string>VS ALU FP32 Instructions %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VSALUInstructions</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>VS ALU Instructions</string>
			<key>name</key>
			<string>VS ALU Instructions</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>VSALUInt32AndCondPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_23c51175314006fa4b6798dcb173a814349e2e5947244cfdba868be736d2bc03</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>VS ALU Select, Conditional, 32-bit Integer and Boolean Instructions</string>
			<key>name</key>
			<string>VS ALU 32-bit Integer and Conditional Instructions %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VSALUIntAndComplexPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_827783963eafa9275a53fc2b3ef13214ab90939fcc81572c4260e2eac9bd2acb</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>VS ALU Integer and Complex Instructions</string>
			<key>name</key>
			<string>VS ALU Integer and Complex Instructions %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VSALUPerformance</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_792173079ffc5aacc2cea817d8812166e71ea17309e294d24ee2cc88d2fb1e8e</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>ALU performance in Giga Ops / Sec in vertex shader</string>
			<key>name</key>
			<string>VS ALU Performance</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>VSArithmeticIntensity</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_e7982344eb9c10ce1e1e9e179c01bb8a55934656fd5d499f956d6e35e42f1f10</string>
				<string>_aac2d2ece8ff1acbf2ab0f821c8f1e4e2dbb2ca4c3a6918e2dc458dfab8ee05c</string>
				<string>_190175e7010a5c90cc957e3f3eed64c3910111ef228808fbb2462cd269524ef5</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>ALU ops per byte of main memory traffic in vertex shader</string>
			<key>name</key>
			<string>VS Arithmetic Intensity</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>VSBufferL1RequestHits</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_0b21821861563cc7963f603f7e5e23c70e5a880cfde9c726a3058746854ff882</string>
				<string>_1d940c54d6f56bab841c80e54d16161b2b11c5cc2818b10a3b8e97cd88631cb8</string>
			</array>
			<key>description</key>
			<string>VS L1 Request Hits</string>
			<key>name</key>
			<string>VS USC L1 Cache Hits</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>VSBufferL1RequestMissRate</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_8cd74591f03ed3eb90e0c547b8bf21ae7eed4129053f40570cce56a39a690015</string>
				<string>_0b21821861563cc7963f603f7e5e23c70e5a880cfde9c726a3058746854ff882</string>
				<string>_3dfa6da703ded5b65a76ddf0aa3f7f28f19b4a624ef77347a925f55bf66a82f5</string>
				<string>_1d940c54d6f56bab841c80e54d16161b2b11c5cc2818b10a3b8e97cd88631cb8</string>
			</array>
			<key>description</key>
			<string>Percentage of time VS USC L1 Requests are misses</string>
			<key>name</key>
			<string>VS USC L1 Cache Miss Rate</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VSBytesReadForBuffersFromMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3524ddd7c801ffbe5b629d1aae54b01dce1bd5cbabcadbac658fb15c9f1135fa</string>
			</array>
			<key>description</key>
			<string>Total bytes read for buffers from main memory for vertex shader</string>
			<key>name</key>
			<string>VS Buffer Main Memory Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>VSBytesReadFromMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_e7982344eb9c10ce1e1e9e179c01bb8a55934656fd5d499f956d6e35e42f1f10</string>
				<string>_aac2d2ece8ff1acbf2ab0f821c8f1e4e2dbb2ca4c3a6918e2dc458dfab8ee05c</string>
			</array>
			<key>description</key>
			<string>Total bytes read from main memory in Vertex Shader</string>
			<key>name</key>
			<string>VS Bytes Read From Main Memory</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>VSBytesWrittenForBuffersFromMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_a32c12400dea485cc20dd5f3fdb5ff055d1fc219f7a22158f6f0175c5dfd6fea</string>
				<string>_0f60736b8a04fb2447b61bcf47ac1adf6601e0325abfdff80b638638058feded</string>
			</array>
			<key>description</key>
			<string>Total bytes written for buffers from main memory for vertex shader</string>
			<key>name</key>
			<string>VS Buffer Main Memory Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>VSBytesWrittenToMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_190175e7010a5c90cc957e3f3eed64c3910111ef228808fbb2462cd269524ef5</string>
			</array>
			<key>description</key>
			<string>Total bytes written to main memory in vertex shader</string>
			<key>name</key>
			<string>Bytes Written To Main Memory in Vertex Shader</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>VSInvocation</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_da2d5f5fd43e7edda6d5635752a29f09d285cf47c2ecd0a1b83b1ba3eddcef55</string>
			</array>
			<key>description</key>
			<string>Number of times vertex shader is invoked</string>
			<key>name</key>
			<string>VS Invocations</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>VSInvocationUtilization</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_da2d5f5fd43e7edda6d5635752a29f09d285cf47c2ecd0a1b83b1ba3eddcef55</string>
			</array>
			<key>description</key>
			<string>VS invocation unit utilization</string>
			<key>name</key>
			<string>VS Invocation Unit Utilization</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VSMainMemoryThroughput</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_792173079ffc5aacc2cea817d8812166e71ea17309e294d24ee2cc88d2fb1e8e</string>
				<string>_e7982344eb9c10ce1e1e9e179c01bb8a55934656fd5d499f956d6e35e42f1f10</string>
				<string>_aac2d2ece8ff1acbf2ab0f821c8f1e4e2dbb2ca4c3a6918e2dc458dfab8ee05c</string>
				<string>_190175e7010a5c90cc957e3f3eed64c3910111ef228808fbb2462cd269524ef5</string>
			</array>
			<key>description</key>
			<string>Main memory throughput in GB/s in a vertex shader</string>
			<key>name</key>
			<string>VS Main Memory Throughput</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>VSPredicatedALUPercentage</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_82b2f93079459b00fb869444cfcf44604cc1a91d28078cd6bfd7bb6ea6ba423d</string>
				<string>_8e70441b8b0d9ded3ed900ec761f9f5960b106c5a304b44d62781621d5d1861a</string>
				<string>_827783963eafa9275a53fc2b3ef13214ab90939fcc81572c4260e2eac9bd2acb</string>
				<string>_23c51175314006fa4b6798dcb173a814349e2e5947244cfdba868be736d2bc03</string>
				<string>_0af59bb3dd0a90f2664cd5e5601b3c56bf91e40478def55647411007dc5394d3</string>
				<string>_a6e6cc683eebf697b2a31bd7d4f877afee2419f6882f55b2f4ea296c9a368b99</string>
				<string>_04ec68f75ab42cefa364623ffb059b101b9d6d35ed0e59abbbc94170b4ec6cbe</string>
				<string>_4ffbecab1c5697bfb927de016f6ddd4b010ddb0588049be5243c148e62d21409</string>
			</array>
			<key>description</key>
			<string>Percentage issued ALU operations predicated out due to divergent control flow in the verex shader</string>
			<key>name</key>
			<string>VS Predicated Out ALU Percentage</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VSTextureCacheMissRate</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_867226b78b975653eb9f9d171ce53bedbf3edbc1ee1af8aa960cb9db4ec6490f</string>
				<string>_df20e560276a18cd9b97f03f47abf0d8bf719014920913d325c6ad5d4ab98453</string>
			</array>
			<key>description</key>
			<string>Percentage of time L1 Texture Cache access is a Miss</string>
			<key>name</key>
			<string>VS Texture Cache Miss Rate</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VSTextureCacheWriteMissRate</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3459b3e3f2f8a441719d05aae2161786eded99c72d7215bb6797f836d46a3426</string>
				<string>_f430991e42f778aeda210861eca9b8cef241898007339644eff469d83e5a6c9d</string>
			</array>
			<key>description</key>
			<string>Percentage of time L1 Texture Cache write access is a Miss for Vertex Shader</string>
			<key>name</key>
			<string>Texture Cache Write Miss Rate in Vertex Shader</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VSTextureSamples</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_f46268d72ed52af703d1b490e193d71605d5c756930dfe9385a5433c9b4f264f</string>
				<string>_ae304fc8bce5708ffef30935687e442d6bea78f814055a5fe6e3380013d7e507</string>
			</array>
			<key>description</key>
			<string>VS Texture samples</string>
			<key>name</key>
			<string>VS Texture samples</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>VSTextureSamplesPerInvocation</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_da2d5f5fd43e7edda6d5635752a29f09d285cf47c2ecd0a1b83b1ba3eddcef55</string>
				<string>_f46268d72ed52af703d1b490e193d71605d5c756930dfe9385a5433c9b4f264f</string>
				<string>_ae304fc8bce5708ffef30935687e442d6bea78f814055a5fe6e3380013d7e507</string>
			</array>
			<key>description</key>
			<string>VS Texture samples per invocation</string>
			<key>name</key>
			<string>Texture samples per invocation</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>VSTotalBytesReadFromBufferL1Cache</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_8cd74591f03ed3eb90e0c547b8bf21ae7eed4129053f40570cce56a39a690015</string>
			</array>
			<key>description</key>
			<string>Total bytes read from buffer L1 cache in vertex shader</string>
			<key>name</key>
			<string>VS Buffer L1 Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>VSTotalBytesReadFromTextureL1Cache</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_df20e560276a18cd9b97f03f47abf0d8bf719014920913d325c6ad5d4ab98453</string>
			</array>
			<key>description</key>
			<string>Total bytes read from texture L1 cache in vertex shader</string>
			<key>name</key>
			<string>VS Total Texture L1 Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>VSTotalBytesWrittenBufferL1Cache</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3dfa6da703ded5b65a76ddf0aa3f7f28f19b4a624ef77347a925f55bf66a82f5</string>
			</array>
			<key>description</key>
			<string>Total bytes written to buffer L1 cache in vertex shader</string>
			<key>name</key>
			<string>VS Buffer L1 Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>VSTotalGlobalAABytesRead</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3c6dba64fd85b35b8b8339f1d322943087d45cbb9b6689c587fd76259587a9d8</string>
				<string>_ac73411a986e90adcd0a1181ace1f2684e4a900be931343385b93f58de650db4</string>
			</array>
			<key>description</key>
			<string>Total global atomic bytes read in Vertex Shader</string>
			<key>name</key>
			<string>VS Global Atomic Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>VSTotalGlobalAABytesWritten</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3c6dba64fd85b35b8b8339f1d322943087d45cbb9b6689c587fd76259587a9d8</string>
			</array>
			<key>description</key>
			<string>Total global atomic bytes written in Vertex Shader</string>
			<key>name</key>
			<string>VS Global Atomic Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>VSTotalGlobalAAInstructions</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_5573f0ed078d893d618327787a93dccd1ac9197b27429c1a36a320ac1540db2a</string>
			</array>
			<key>description</key>
			<string>Total global atomic instructions with return data in Vertex Shader</string>
			<key>name</key>
			<string>VS Global Atomic Instructions With Return Data</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>VSTotalGlobalAAInstructionsNoReturn</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_638ed0f36a4187b9ecad2646b42a73d9269d37f3458bf8140de61a5a5448252c</string>
			</array>
			<key>description</key>
			<string>Total global atomic instructions with no return data in Vertex Shader</string>
			<key>name</key>
			<string>VS Global Atomic Instructions With No Return Data</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>VSTotalL2BytesRead</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3c6dba64fd85b35b8b8339f1d322943087d45cbb9b6689c587fd76259587a9d8</string>
				<string>_ac73411a986e90adcd0a1181ace1f2684e4a900be931343385b93f58de650db4</string>
				<string>_3329a7bf90f5b81c24f86beffadfc66daefb2b2f45b08cdb822f931dac7370d6</string>
				<string>_ef52925e500884ba6b276e576ae78b97fd8448dfadeba596c2202b5202e246c3</string>
				<string>_0d5290b07753d1bbf223d0700438322c356bc6d3f028bf47df09e81f21da75c6</string>
				<string>_43fe12d20dfe3a9ea7b303773d624405e026e20b2c550822f2587997d2557f13</string>
			</array>
			<key>description</key>
			<string>Total L2 bytes read in Vertex Shader</string>
			<key>name</key>
			<string>VS L2 Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>VSTotalL2BytesWritten</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3c6dba64fd85b35b8b8339f1d322943087d45cbb9b6689c587fd76259587a9d8</string>
				<string>_d7a23701e11432625d46f02ff35668e60e55a7706704976facfe5fbeea3b1936</string>
				<string>_88723e1253a5c3264f69b1fbf3a6b7f3ab67bbd9fe97afeedb649146b3b8b043</string>
				<string>_56a63abf333e0f9f06f1a00635d4125c3910b3c00286e4fb3652687402916c8a</string>
			</array>
			<key>description</key>
			<string>Total L2 Bytes Written in vertex shader</string>
			<key>name</key>
			<string>VS L2 bytes written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>VertexALULimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_d201fed97c60848e3714502b203a0ad4e2820937c140dbf6a9db1cb31be194dd</string>
				<string>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</string>
			</array>
			<key>description</key>
			<string>Vertex ALU Limiter</string>
			<key>name</key>
			<string>Vertex ALU Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VertexBufferLoadLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_8cd74591f03ed3eb90e0c547b8bf21ae7eed4129053f40570cce56a39a690015</string>
				<string>_d0699f5ce934818cd7248127feed214216e30183a27473bea81c3d3b90578ef9</string>
			</array>
			<key>description</key>
			<string>VS Buffer read limiter</string>
			<key>name</key>
			<string>VS Buffer Read Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VertexBufferStoreLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_3dfa6da703ded5b65a76ddf0aa3f7f28f19b4a624ef77347a925f55bf66a82f5</string>
				<string>_04619811825d9d1620326f0529902213ffb847ef304f2532afe9a5c8e581a633</string>
			</array>
			<key>description</key>
			<string>VS Buffer write limiter</string>
			<key>name</key>
			<string>VS Buffer Write Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VertexLocalLoadLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7297c7ee63bc3f774b2e5f2e665cd87efcbf40dd3e6b66a9c08f8ebfdae4019e</string>
			</array>
			<key>description</key>
			<string>VS Threadgroup/Imageblock load limiter</string>
			<key>name</key>
			<string>VS Threadgroup/Imageblock Load Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VertexLocalStoreLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_192193e6c7ce23b86614fecbd983be5c3d4ea08d47c42ee19db85a736c0cbf7e</string>
			</array>
			<key>description</key>
			<string>VS Threadgroup/Imageblock store limiter</string>
			<key>name</key>
			<string>VS Threadgroup/Imageblock Store Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VertexOccupancy</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_4bb4a72bfa974f38e0143eef87e93ae69847e8612684f014350fb4a8c0692050</string>
			</array>
			<key>description</key>
			<string>Measures how many vertex shader simdgroups are concurrently running in the GPU relative to the GPU’s maximum number of concurrently running simdgroups.</string>
			<key>name</key>
			<string>Vertex Occupancy</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VertexPBELimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_63b42fb9d33e39b5f913060438c759d841275b394631cb7a8145853e9a04ef67</string>
				<string>_bb9dbea90df77e54beebae872b35923d727fd2a59d6905410b32092d6d561402</string>
			</array>
			<key>description</key>
			<string>VS Texture write limiter</string>
			<key>name</key>
			<string>VS Texture Write Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VertexPipelinePercent</key>
		<dict>
			<key>description</key>
			<string>% of vertex processing</string>
			<key>name</key>
			<string>Vertex Pipeline %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VertexSampleLimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7646a8523871192073a29fb3af219f4dbddae3339e969e0da8ef8d84a3d46ec5</string>
			</array>
			<key>description</key>
			<string>% VS Sample Limiter</string>
			<key>name</key>
			<string>VS Sample Limiter</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VertexTPULimiter</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_7646a8523871192073a29fb3af219f4dbddae3339e969e0da8ef8d84a3d46ec5</string>
			</array>
			<key>description</key>
			<string>Vertex texture sample limiter</string>
			<key>name</key>
			<string>Vertex Texture Sample Limiter</string>
			<key>subtype</key>
			<string>Normalize</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VerticesCreatedByClipper</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_d1bc81f56d6b804a852adb705f1ef63549265bdfc317d5a3af98aaee0d8f8ef9</string>
			</array>
			<key>description</key>
			<string>Vertices created by clipper</string>
			<key>name</key>
			<string>Vertices Created By Clipper</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>VerticesPerNSec</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_792173079ffc5aacc2cea817d8812166e71ea17309e294d24ee2cc88d2fb1e8e</string>
				<string>_da2d5f5fd43e7edda6d5635752a29f09d285cf47c2ecd0a1b83b1ba3eddcef55</string>
			</array>
			<key>description</key>
			<string>Number of vertices processed per nanosecond</string>
			<key>name</key>
			<string>Vertex Rate</string>
			<key>type</key>
			<string>Rate</string>
		</dict>
		<key>VerticesReused</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_427543bc9ae51e5f3520629f8bbe54e3a18d14de616f0c418cf7190a55cd7d9c</string>
				<string>_da2d5f5fd43e7edda6d5635752a29f09d285cf47c2ecd0a1b83b1ba3eddcef55</string>
			</array>
			<key>description</key>
			<string>Number of vertices being reused</string>
			<key>name</key>
			<string>Vertices Reused</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>VerticesReusedPercent</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_427543bc9ae51e5f3520629f8bbe54e3a18d14de616f0c418cf7190a55cd7d9c</string>
				<string>_da2d5f5fd43e7edda6d5635752a29f09d285cf47c2ecd0a1b83b1ba3eddcef55</string>
			</array>
			<key>description</key>
			<string>% of vertices being reused</string>
			<key>name</key>
			<string>Vertices Reused %</string>
			<key>type</key>
			<string>Percentage</string>
		</dict>
		<key>VerticesSubmitted</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_427543bc9ae51e5f3520629f8bbe54e3a18d14de616f0c418cf7190a55cd7d9c</string>
			</array>
			<key>description</key>
			<string>Number of vertices being submitted to input assembly</string>
			<key>name</key>
			<string>Vertex Count</string>
			<key>type</key>
			<string>Count</string>
		</dict>
		<key>ZBytesWrittenToMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_4e90e2533a170479afd8d0b83a68177595b7245bf4ab6e20096a9e0c0529012e</string>
				<string>_513d287e274b210e0367b2abc7ef2608b0059fb5a6acf749144343586fe1c637</string>
				<string>_6d4821165f0bbae1363beb8117b91295a3ffad188a87aa55b06b10f7370fca85</string>
				<string>_38ac6faf9eaef3f9faf843a65ce0c1f445989a19ba86e9386abeca4e0e01cf3d</string>
			</array>
			<key>description</key>
			<string>Total bytes written for textures to main memory</string>
			<key>name</key>
			<string>Z Main Memory Bytes Written</string>
			<key>type</key>
			<string>Value</string>
		</dict>
		<key>ZTextureBytesReadFromMainMemory</key>
		<dict>
			<key>counters</key>
			<array>
				<string>_4f09bffac0ab5e557c43c129b54a4ea67269654b4cd033eccf3120127543505c</string>
				<string>_71b7e9060085fee2d685ddb1202c79855cb96962ceb1328f9b5a993944ef2800</string>
			</array>
			<key>description</key>
			<string>Total bytes read for depth / stencil textures from main memory</string>
			<key>name</key>
			<string>Depth Stencil Texture Main Memory Bytes Read</string>
			<key>type</key>
			<string>Value</string>
		</dict>
	</dict>
	<key>Instruments</key>
	<dict>
		<key>DefaultSamplingInterval</key>
		<integer>50</integer>
		<key>Profiles</key>
		<dict>
			<key>Set1</key>
			<dict>
				<key>DerivedCounters</key>
				<array>
					<dict>
						<key>Name</key>
						<string>ALULimiter</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>ALUUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>F32Utilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>F16Utilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>TPULimiter</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>TextureFilteringLimiter</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>TextureCacheLimiter</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>TextureSamplesUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>PBELimiter</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>TextureWritesUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>BufferLoadLimiter</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>BufferLoadUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>BufferStoreLimiter</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>BufferStoreUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>LocalLoadLimiter</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>LocalLoadUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>LocalStoreLimiter</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>LocalStoreUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>FragmentInputInterpolationLimiter</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>FragmentInputInterpolationUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>L2CacheLimiter</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>L2CacheUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>VertexOccupancy</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>FragmentOccupancy</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>ComputeOccupancy</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>GPUReadBandwidth</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>GPUWriteBandwidth</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>MMULimiter</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>MMUUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>PartialRenders</string>
					</dict>
				</array>
				<key>Name</key>
				<string>Limiters</string>
				<key>RawCounterWidth</key>
				<dict>
					<key>_6d6a7c8efb15986fa71f8bf4a6a06f8942199b36680e516766e92490607c958d</key>
					<integer>16</integer>
					<key>_7df466c5ce6d100c121c263bbbff0effc1e4806f9bdb997e3c9b3c3bd4753064</key>
					<integer>16</integer>
					<key>_fdc48a2370f6885da6ac169661812057de2cf71fbbbcb5df8348a78f112992dc</key>
					<integer>16</integer>
					<key>_c9bcd5df6397dc8477a12ddf9358bccbbb3d8e52fc3dadab320be9bbb14fe157</key>
					<integer>16</integer>
					<key>_5c5c55d05fb355aa5be61ac63c88eb4a2a521a47dd8f79c18b5c1df163d5cb55</key>
					<integer>16</integer>
					<key>_d201fed97c60848e3714502b203a0ad4e2820937c140dbf6a9db1cb31be194dd</key>
					<integer>16</integer>
					<key>_c4c7e4c8f7b6488a9a980bba9f849c9e5d8e4bbb1e2c134cef7620b6faf7d6a2</key>
					<integer>16</integer>
					<key>_90784375edce0b872bddf54d5fdc7e2419df531375843de0472b43e95edffe2b</key>
					<integer>16</integer>
					<key>_7297c7ee63bc3f774b2e5f2e665cd87efcbf40dd3e6b66a9c08f8ebfdae4019e</key>
					<integer>16</integer>
					<key>_5d6a90a3c3f5d373b4784fb5f1f7aa7743084eba64d8294172d1185916b9bd1c</key>
					<integer>16</integer>
					<key>_a6959c95ec387b8177c7952dc2b0442397db237352d2eaac83f58ec8a91891b7</key>
					<integer>16</integer>
					<key>_192193e6c7ce23b86614fecbd983be5c3d4ea08d47c42ee19db85a736c0cbf7e</key>
					<integer>16</integer>
					<key>_95b5e692e6eefd3c235ce8ef2be2b781023c467a45108be8e5bb4beea25dfe6f</key>
					<integer>16</integer>
					<key>_0af59bb3dd0a90f2664cd5e5601b3c56bf91e40478def55647411007dc5394d3</key>
					<integer>16</integer>
					<key>_a6e6cc683eebf697b2a31bd7d4f877afee2419f6882f55b2f4ea296c9a368b99</key>
					<integer>16</integer>
				</dict>
			</dict>
			<key>Set2</key>
			<dict>
				<key>DerivedCounters</key>
				<array>
					<dict>
						<key>Name</key>
						<string>ALUUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>F32Utilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>F16Utilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>TextureSamplesUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>TextureWritesUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>BufferLoadUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>BufferStoreUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>LocalLoadUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>LocalStoreUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>FragmentInputInterpolationUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>L2CacheUtilization</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>GPUReadBandwidth</string>
					</dict>
					<dict>
						<key>Name</key>
						<string>GPUWriteBandwidth</string>
					</dict>
				</array>
				<key>Name</key>
				<string>Utilizations</string>
				<key>RawCounterWidth</key>
				<dict>
					<key>_7297c7ee63bc3f774b2e5f2e665cd87efcbf40dd3e6b66a9c08f8ebfdae4019e</key>
					<integer>16</integer>
					<key>_5d6a90a3c3f5d373b4784fb5f1f7aa7743084eba64d8294172d1185916b9bd1c</key>
					<integer>16</integer>
					<key>_a6959c95ec387b8177c7952dc2b0442397db237352d2eaac83f58ec8a91891b7</key>
					<integer>16</integer>
					<key>_192193e6c7ce23b86614fecbd983be5c3d4ea08d47c42ee19db85a736c0cbf7e</key>
					<integer>16</integer>
				</dict>
			</dict>
		</dict>
	</dict>
	<key>Version</key>
	<string>1.0</string>
</dict>
</plist>
