<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
      <key>Version</key>
      <string>1.0</string>
      <key>DerivedCounters</key>
      <dict>
            <key>GpuTime</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>GpuTimeMD</string>
                  </array>
                  <key>name</key>
                  <string>GpuTimeMD</string>
                  <key>description</key>
                  <string>Time elapsed on the GPU during the measurement.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                              <string>Memory</string>
                              <string>Vertex Processing</string>
                              <string>Fragment Processing</string>
                  </array>
            </dict>
            <key>GpuCoreClocks</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>GpuCoreClocksMD</string>
                  </array>
                  <key>name</key>
                  <string>GpuCoreClocksMD</string>
                  <key>description</key>
                  <string>The total number of GPU core clocks elapsed during the measurement.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                              <string>Memory</string>
                              <string>Vertex Processing</string>
                              <string>Fragment Processing</string>
                  </array>
            </dict>
            <key>AvgGpuCoreFrequencyMHz</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>AvgGpuCoreFrequencyMHzMD</string>
                  </array>
                  <key>name</key>
                  <string>AvgGpuCoreFrequencyMHzMD</string>
                  <key>description</key>
                  <string>Average GPU Core Frequency in the measurement.</string>
                  <key>type</key>
                  <string>Rate</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                              <string>Memory</string>
                              <string>Vertex Processing</string>
                              <string>Fragment Processing</string>
                  </array>
            </dict>
            <key>GpuBusy</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>GpuBusyMD</string>
                  </array>
                  <key>name</key>
                  <string>GpuBusyMD</string>
                  <key>description</key>
                  <string>The percentage of time in which the GPU has been processing GPU commands.</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                              <string>Memory</string>
                              <string>Vertex Processing</string>
                              <string>Fragment Processing</string>
                  </array>
            </dict>
            <key>VsThreads</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>VsThreadsMD</string>
                  </array>
                  <key>name</key>
                  <string>VsThreadsMD</string>
                  <key>description</key>
                  <string>The total number of vertex shader hardware threads dispatched.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>HsThreads</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>HsThreadsMD</string>
                  </array>
                  <key>name</key>
                  <string>HsThreadsMD</string>
                  <key>description</key>
                  <string>The total number of hull shader hardware threads dispatched.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>DsThreads</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>DsThreadsMD</string>
                  </array>
                  <key>name</key>
                  <string>DsThreadsMD</string>
                  <key>description</key>
                  <string>The total number of domain shader hardware threads dispatched.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>GsThreads</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>GsThreadsMD</string>
                  </array>
                  <key>name</key>
                  <string>GsThreadsMD</string>
                  <key>description</key>
                  <string>The total number of geometry shader hardware threads dispatched.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>PsThreads</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>PsThreadsMD</string>
                  </array>
                  <key>name</key>
                  <string>PsThreadsMD</string>
                  <key>description</key>
                  <string>The total number of pixel shader hardware threads dispatched.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>CsThreads</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>CsThreadsMD</string>
                  </array>
                  <key>name</key>
                  <string>CsThreadsMD</string>
                  <key>description</key>
                  <string>The total number of compute shader hardware threads dispatched.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>EuActive</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>EuActiveMD</string>
                  </array>
                  <key>name</key>
                  <string>EuActiveMD</string>
                  <key>description</key>
                  <string>The percentage of time in which the Execution Units were actively processing.</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>EuStall</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>EuStallMD</string>
                  </array>
                  <key>name</key>
                  <string>EuStallMD</string>
                  <key>description</key>
                  <string>The percentage of time in which the Execution Units were stalled.</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>EuFpuBothActive</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>EuFpuBothActiveMD</string>
                  </array>
                  <key>name</key>
                  <string>EuFpuBothActiveMD</string>
                  <key>description</key>
                  <string>The percentage of time in which both EU FPU pipelines were actively processing.</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>VsFpu0Active</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>VsFpu0ActiveMD</string>
                  </array>
                  <key>name</key>
                  <string>VsFpu0ActiveMD</string>
                  <key>description</key>
                  <string>The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction.</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>VsFpu1Active</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>VsFpu1ActiveMD</string>
                  </array>
                  <key>name</key>
                  <string>VsFpu1ActiveMD</string>
                  <key>description</key>
                  <string>The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction.</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>VsSendActive</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>VsSendActiveMD</string>
                  </array>
                  <key>name</key>
                  <string>VsSendActiveMD</string>
                  <key>description</key>
                  <string>The percentage of time in which EU send pipeline was actively processing a vertex shader instruction.</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>PsFpu0Active</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>PsFpu0ActiveMD</string>
                  </array>
                  <key>name</key>
                  <string>PsFpu0ActiveMD</string>
                  <key>description</key>
                  <string>The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction.</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>PsFpu1Active</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>PsFpu1ActiveMD</string>
                  </array>
                  <key>name</key>
                  <string>PsFpu1ActiveMD</string>
                  <key>description</key>
                  <string>The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction.</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>PsSendActive</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>PsSendActiveMD</string>
                  </array>
                  <key>name</key>
                  <string>PsSendActiveMD</string>
                  <key>description</key>
                  <string>The percentage of time in which EU send pipeline was actively processing a pixel shader instruction.</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>PsEuBothFpuActive</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>PsEuBothFpuActiveMD</string>
                  </array>
                  <key>name</key>
                  <string>PsEuBothFpuActiveMD</string>
                  <key>description</key>
                  <string>The percentage of time in which pixel shaders were processed actively on the both FPUs.</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                  </array>
            </dict>
            <key>RasterizedPixels</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>RasterizedPixelsMD</string>
                  </array>
                  <key>name</key>
                  <string>RasterizedPixelsMD</string>
                  <key>description</key>
                  <string>The total number of rasterized pixels.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Fragment Processing</string>
                  </array>
            </dict>
            <key>HiDepthTestFails</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>HiDepthTestFailsMD</string>
                  </array>
                  <key>name</key>
                  <string>HiDepthTestFailsMD</string>
                  <key>description</key>
                  <string>The total number of pixels dropped on early hierarchical depth test.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Fragment Processing</string>
                  </array>
            </dict>
            <key>EarlyDepthTestFails</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>EarlyDepthTestFailsMD</string>
                  </array>
                  <key>name</key>
                  <string>EarlyDepthTestFailsMD</string>
                  <key>description</key>
                  <string>The total number of pixels dropped on early depth test.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Fragment Processing</string>
                  </array>
            </dict>
            <key>SamplesKilledInPs</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>SamplesKilledInPsMD</string>
                  </array>
                  <key>name</key>
                  <string>SamplesKilledInPsMD</string>
                  <key>description</key>
                  <string>The total number of samples or pixels dropped in pixel shaders.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Fragment Processing</string>
                  </array>
            </dict>
            <key>PixelsFailingPostPsTests</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>PixelsFailingPostPsTestsMD</string>
                  </array>
                  <key>name</key>
                  <string>PixelsFailingPostPsTestsMD</string>
                  <key>description</key>
                  <string>The total number of pixels dropped on post-PS alpha, stencil, or depth tests.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Fragment Processing</string>
                  </array>
            </dict>
            <key>SamplesWritten</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>SamplesWrittenMD</string>
                  </array>
                  <key>name</key>
                  <string>SamplesWrittenMD</string>
                  <key>description</key>
                  <string>The total number of samples or pixels written to all render targets.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Memory</string>
                              <string>Fragment Processing</string>
                  </array>
            </dict>
            <key>SamplesBlended</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>SamplesBlendedMD</string>
                  </array>
                  <key>name</key>
                  <string>SamplesBlendedMD</string>
                  <key>description</key>
                  <string>The total number of blended samples or pixels written to all render targets.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Memory</string>
                              <string>Fragment Processing</string>
                  </array>
            </dict>
            <key>SamplerTexels</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>SamplerTexelsMD</string>
                  </array>
                  <key>name</key>
                  <string>SamplerTexelsMD</string>
                  <key>description</key>
                  <string>The total number of texels seen on input (with 2x2 accuracy) in all sampler units.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                              <string>Memory</string>
                  </array>
            </dict>
            <key>SamplerTexelMisses</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>SamplerTexelMissesMD</string>
                  </array>
                  <key>name</key>
                  <string>SamplerTexelMissesMD</string>
                  <key>description</key>
                  <string>The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Shader Core</string>
                              <string>Memory</string>
                  </array>
            </dict>
            <key>SlmBytesRead</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>SlmBytesReadMD</string>
                  </array>
                  <key>name</key>
                  <string>SlmBytesReadMD</string>
                  <key>description</key>
                  <string>The total number of GPU memory bytes read from shared local memory.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Memory</string>
                  </array>
            </dict>
            <key>SlmBytesWritten</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>SlmBytesWrittenMD</string>
                  </array>
                  <key>name</key>
                  <string>SlmBytesWrittenMD</string>
                  <key>description</key>
                  <string>The total number of GPU memory bytes written into shared local memory.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Memory</string>
                  </array>
            </dict>
            <key>ShaderMemoryAccesses</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>ShaderMemoryAccessesMD</string>
                  </array>
                  <key>name</key>
                  <string>ShaderMemoryAccessesMD</string>
                  <key>description</key>
                  <string>The total number of shader memory accesses to L3.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Memory</string>
                  </array>
            </dict>
            <key>ShaderAtomics</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>ShaderAtomicsMD</string>
                  </array>
                  <key>name</key>
                  <string>ShaderAtomicsMD</string>
                  <key>description</key>
                  <string>The total number of shader atomic memory accesses.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Memory</string>
                  </array>
            </dict>
            <key>L3ShaderThroughput</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>L3ShaderThroughputMD</string>
                  </array>
                  <key>name</key>
                  <string>L3ShaderThroughputMD</string>
                  <key>description</key>
                  <string>The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Memory</string>
                  </array>
            </dict>
            <key>ShaderBarriers</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>ShaderBarriersMD</string>
                  </array>
                  <key>name</key>
                  <string>ShaderBarriersMD</string>
                  <key>description</key>
                  <string>The total number of shader barrier messages.</string>
                  <key>type</key>
                  <string>Count</string>
                  <key>groups</key>
                  <array>
                              <string>Memory</string>
                  </array>
            </dict>
            <key>PolyDataReady</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>PolyDataReadyMD</string>
                  </array>
                  <key>name</key>
                  <string>PolyDataReadyMD</string>
                  <key>description</key>
                  <string>The percentage of time in which geometry pipeline output is ready</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                  </array>
            </dict>
            <key>NonSamplerShader00AccessStalledOnL3</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>NonSamplerShader00AccessStalledOnL3MD</string>
                  </array>
                  <key>name</key>
                  <string>NonSamplerShader00AccessStalledOnL3MD</string>
                  <key>description</key>
                  <string>Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss0)</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                  </array>
            </dict>
            <key>NonSamplerShader01AccessStalledOnL3</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>NonSamplerShader01AccessStalledOnL3MD</string>
                  </array>
                  <key>name</key>
                  <string>NonSamplerShader01AccessStalledOnL3MD</string>
                  <key>description</key>
                  <string>Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss1)</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                  </array>
            </dict>
            <key>NonSamplerShader02AccessStalledOnL3</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>NonSamplerShader02AccessStalledOnL3MD</string>
                  </array>
                  <key>name</key>
                  <string>NonSamplerShader02AccessStalledOnL3MD</string>
                  <key>description</key>
                  <string>Percentage of time when HDC has messges to L3, but it's stalled due to lack of credits (s0.ss2)</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                  </array>
            </dict>
            <key>GTRequestQueueFull</key>
            <dict>
                  <key>counters</key>
                  <array>
                              <string>GTRequestQueueFullMD</string>
                  </array>
                  <key>name</key>
                  <string>GTRequestQueueFullMD</string>
                  <key>description</key>
                  <string>The percentage of time when SQ is filled above a threshold (usually 48 entries)</string>
                  <key>type</key>
                  <string>Percentage</string>
                  <key>groups</key>
                  <array>
                              <string>Memory</string>
                  </array>
            </dict>
      </dict>
</dict>
</plist>
