{ "Name": "Debug Fallback Shader Rendering Definition", "MaterialDefinition": "debugFallbackShader.rematerialdefinition", "Parameters": { "Textures": { "texture0": "rendergraph.fallbackShaderTextureA", "texture1": "rendergraph.fallbackShaderTextureB", "textureArray0": "rendergraph.fallbackShaderTextureA", "textureArray1": "rendergraph.fallbackShaderTextureB" } } }