{ "Name": "Mesh Reconstruction Common Data", "OverrideMaterial": "engine:pbrCommon.rematerialdefinition", "Parameters": { "Constants": { "colorTint" : "[1, 1, 1, 1]", "lightingEnabled" : "false", "intensityScale" : "0.9", "normalDotThreshold" : "0", "lightDirection" : "[0, 0, 1]", "dynamicLightingEnabled" : "false", "dynamicLightingVertexColorEnabled" : "false", "dynamicLightingMaterialRMSEnabled" : "false" }, "Buffers": { "meshReceiverConstants" : "scene.meshReceiverConstants", "meshReceiverPerSceneConstants" : "scene.meshReceiverPerSceneConstants", "meshReceiverConstants" : "scene.meshReceiverConstants", "materialRMS": "geometry.faceMaterialRMS", "prepassParameterArray": "fallback.zeros1024bytes", "clearParameterArray": "fallback.zeros1024bytes", "meshShadowMipDescriptionBuffer": "fallback.zeros1024bytes" }, "Textures": { "textureProjectiveMeshShadow" : "fallback.transparentBlank", "textureTiledDepthPrepass" : "fallback.white", "compositedSceneUnderstandingShadowsColor" : "fallback.transparentBlank", "compositedSceneUnderstandingShadowsDepth" : "fallback.transparentBlank" } }, "Techniques" : [ { "Name": "CompositeMeshShadowsWithDepthTest", "VertexShader": { "Entry": "fullScreenVert" }, "PixelShader": { "Entry": "fsCompositeMeshShadowsWithDepth" }, "State" : { "AlphaBlend" : false, "WriteDepth" : false, "DepthCompareFunction" : "GreaterEqual" } }, { "Name": "OcclusionOnly", "VertexShader": { "Entry": "vsOcclusion" }, "State" : { "WriteDepth" : true, "DepthCompareFunction" : "Greater" } }, { "Name": "InstancedOcclusionOnly", "VertexShader": { "Entry": "vsViewportInstancing" }, "State" : { "WriteDepth" : true, "DepthCompareFunction" : "Less" } }, { "Name": "InstancedOcclusionOnlyDepthAsColor", "VertexShader": { "Entry": "vsViewportInstancing" }, "PixelShader": { "Entry": "fsRealityMeshDepthAsColor" }, "State" : { "WriteDepth" : true, "DepthCompareFunction" : "Less" }, "SupportsRuntimeFunctionConstants": "true" }, { "Name": "OcclusionFakeColorWrite", "VertexShader": { "Entry": "vsRealityPbr" }, "State" : { "AlphaBlend" : false, "ColorWriteMask" : "None", "WriteDepth" : true, "DepthCompareFunction" : "Greater" } }, { "Name": "OcclusionWithShadowAndLighting", "VertexShader": { "Entry": "vsMeshSoftShadowReceiver" }, "PixelShader": { "Entry": "fsMeshSoftShadowReceiver" }, "State" : { "AlphaBlend" : false, "WriteDepth" : true, "DepthCompareFunction" : "Greater" }, "FunctionConstants" : { "EnableIBL" : "false", "EnableAREnvProbe" : "false", "EnableProjectiveShadow" : "true", "ForceEnableShadows" : "false", "ForceEnableMeshLighting" : "false", "EnableVertexColor" : "true" }, "Variations" : { "EnableDynamicLighting" : ["true", "false"] }, "RuntimeFunctionConstantDefaults" : { "EnableDynamicLighting" : "true" }, "SupportsRuntimeFunctionConstants" : true }, { "Name": "OcclusionAlphaBlendWithShadowAndLighting", "VertexShader": { "Entry": "vsRealityPbr" }, "PixelShader": { "Entry": "fsMeshSoftShadowReceiver" }, "State" : { "AlphaBlend" : true, "WriteDepth" : true, "DepthCompareFunction" : "GreaterEqual", "AlphaBlendOperation" : "Add", "AlphaSourceFactor" : "One", "AlphaDestinationFactor" : "OneMinusSourceAlpha", "RgbBlendOperation" : "Add", "RgbSourceFactor" : "One", "RgbDestinationFactor" : "OneMinusSourceAlpha" }, "FunctionConstants" : { "EnableIBL" : "false", "EnableAREnvProbe" : "false", "EnableProjectiveShadow" : "true", "ForceEnableShadows" : "false", "ForceEnableMeshLighting" : "false" }, "Variations" : { "EnableDynamicLighting" : ["true", "false"] }, "RuntimeFunctionConstantDefaults" : { "EnableDynamicLighting" : "true" }, "SupportsRuntimeFunctionConstants" : true }, { "Name": "WireframeMesh", "VertexShader": { "Entry": "vsUnlit" }, "PixelShader": { "Entry": "fsMeshDepth" }, "State" : { "WriteDepth" : true, "DepthCompareFunction" : "GreaterEqual" } }, { "Name": "OcclusionWithLighting", "VertexShader": { "Entry": "vsMeshSoftShadowReceiver", "Library" : "engine:default.metallib" }, "PixelShader": { "Entry": "fsMeshSoftShadowReceiver", "Library" : "engine:default.metallib" }, "State" : { "AlphaBlend" : true, "WriteDepth" : true, "DepthCompareFunction" : "Greater", "AlphaBlendOperation" : "Add", "AlphaSourceFactor" : "One", "AlphaDestinationFactor" : "OneMinusSourceAlpha", "RgbBlendOperation" : "Add", "RgbSourceFactor" : "One", "RgbDestinationFactor" : "OneMinusSourceAlpha" }, "FunctionConstants" : { "EnableIBL" : "false", "EnableAREnvProbe" : "false", "EnableProjectiveShadow" : "false", "EnableVertexColor" : "true", "ForceEnableShadows" : "false", "ForceEnableMeshLighting" : "false" }, "Variations" : { "EnableDynamicLighting" : ["true", "false"] }, "RuntimeFunctionConstantDefaults" : { "EnableDynamicLighting" : "true" }, "SupportsRuntimeFunctionConstants" : true }, { "Name": "ShadowClear", "VertexShader": { "Entry": "vsClearShadowDepth" }, "PixelShader": { "Entry": "fsMeshShadowClearTile" }, "State" : { "AlphaBlend" : false, "WriteDepth" : false, "DepthCompareFunction" : "Always" }, "SupportsRuntimeFunctionConstants": "true" }, { "Name": "DepthColorClear", "VertexShader": { "Entry": "vsClearShadowReceiverDepth" }, "State" : { "AlphaBlend" : false, "WriteDepth" : true, "DepthCompareFunction" : "Always" }, "PixelShader": { "Entry": "fsMeshShadowClearDepthPrepass" }, "SupportsRuntimeFunctionConstants": "true" } ] }