{ "Name": "PbrAnisotropic", "OverrideMaterial": "engine:pbrCommon.rematerialdefinition", "Parameters": { "TextureBlocks": { "textureAnisotropyAngle": { "Texture": "fallback.white", "Sampler": "pointSampler" } }, "Samplers": { "pointSampler": { "BaseFilter" : "Nearest" } } }, "Techniques": [ { "Name": "Opaque", "VertexShader": { "Entry": "vsRealityPbr" }, "PixelShader": { "Entry": "fsRealityPbr" }, "State" : { "AlphaBlend" : false, "WriteDepth" : true, "DepthCompareFunction" : "GreaterEqual" }, "FunctionConstants" : { "EnableBaseColorMap" : "true", "EnableNormalMap" : "true", "EnableEmissiveMap" : "true", "EnableAreaLight" : "true", "EnableSeparateRMAS" : "true", "EnableSingleRMAS" : "false", "EnableRoughnessMap" : "true", "EnableMetallicMap" : "true", "EnableAOMap" : "true", "EnableSpecularMap" : "true", "EnableClearcoat" : "false", "VertexColorOption" : "0", "EnableIBL" : "true", "UseBaseColorMapAsTintMask" : "false", "EnableAREnvProbe" : "false", "EnableDynamicLighting" : "false", "EnableCloth" : "false", "EnableSSAO" : "false", "EnableSSDO" : "false", "EnableMultiUVs" : "false", "EnableAnisotropy" : "true" } } ], "TechniqueMapping": { "Opaque": "Opaque", "OpaqueOverdraw": "OpaqueOverdraw" } }