{ "Name": "PbrDepthBiasNegative", "OverrideMaterial": "pbr.rematerialdefinition", "Techniques": [ { "Name": "Opaque", "VertexShader": { "Entry": "vsRealityPbr" }, "PixelShader": { "Entry": "fsRealityPbr" }, "State" : { "DepthSlopeScale" : -1.0 } }] }