{ "Name": "PbrOpenSubdiv", "OverrideMaterial": "engine:pbrCommon.rematerialdefinition", "Parameters": { "Buffers": { "tessellationHi" : "geometry.tessellationHi", "tessellationLo" : "geometry.tessellationLo", "P" : "geometry.P", "P1" : "geometry.P1", "P2" : "geometry.P2", "patchParam" : "geometry.patchParams", "textureUVCoordinates" : "geometry.vertexUV|values", "textureUVPatchIndices" : "geometry.vertexUV|indices", "textureUVPatchParams" : "geometry.vertexUV|patchParams" } }, "Techniques": [ { "Name": "Transparent_SubDiv", "InheritFromTechnique": "Transparent", "VertexShader": { "Entry": "vsRealityPbrOpenSubdiv" }, "PixelShader": { "Entry": "fsRealityPbr" }, "InheritState": true, "FunctionConstants" : { "EnableScreenSpaceAdaptiveTessellation" : "false" } }, { "Name": "TransparentLite_SubDiv", "InheritFromTechnique": "TransparentLite", "VertexShader": { "Entry": "vsRealityPbrOpenSubdiv" }, "PixelShader": { "Entry": "fsRealityPbr" }, "InheritState": true, "FunctionConstants" : { "EnableScreenSpaceAdaptiveTessellation" : "false" } }, { "Name": "TransparentOverdraw_SubDiv", "InheritFromTechnique": "TransparentOverdraw", "VertexShader": { "Entry": "vsRealityPbrOpenSubdiv" }, "PixelShader": { "Entry": "fsOverdrawDebug" }, "InheritState": true, "FunctionConstants" : { "EnableScreenSpaceAdaptiveTessellation" : "false" } }, { "Name": "Opaque", "VertexShader": { "Entry": "vsRealityPbrOpenSubdiv" }, "PixelShader": { "Entry": "fsRealityPbr" }, "State" : { "AlphaBlend" : false, "WriteDepth" : true, "DepthCompareFunction" : "GreaterEqual" }, "FunctionConstants" : { "EnableBaseColorMap" : "true", "EnableNormalMap" : "true", "EnableEmissiveMap" : "true", "EnableAreaLight" : "true", "EnableSeparateRMAS" : "true", "EnableRoughnessMap" : "true", "EnableMetallicMap" : "true", "EnableAOMap" : "true", "EnableSpecularMap" : "true", "EnableClearcoat" : "false", "VertexColorOption" : "0", "EnableIBL" : "true", "EnableScreenSpaceAdaptiveTessellation" : "false", "EnableAREnvProbe" : "false" }, "DefaultVariations" : [ "OpaqueCommon" ], "DebugMapping": "PbrDebug", "SupportsRuntimeFunctionConstants" : true }, { "Name": "OpaqueLite", "VertexShader": { "Entry": "vsRealityPbrOpenSubdiv" }, "PixelShader": { "Entry": "fsRealityPbr" }, "State" : { "AlphaBlend" : false, "WriteDepth" : true, "DepthCompareFunction" : "GreaterEqual" }, "FunctionConstants" : { "VertexColorOption" : "0", "EnableScreenSpaceAdaptiveTessellation" : "false" }, "DefaultVariations" : [ "OpaqueCommon" ], "DebugMapping": "PbrDebug", "SupportsRuntimeFunctionConstants" : true }, { "Name": "OpaqueOverdraw_SubDiv", "InheritFromTechnique": "OpaqueOverdraw", "VertexShader": { "Entry": "vsRealityPbrOpenSubdiv" }, "PixelShader": { "Entry": "fsOverdrawDebug" }, "InheritState": true, "FunctionConstants" : { "EnableScreenSpaceAdaptiveTessellation" : "false" } }, { "Name": "FadeOpaque", "InheritFromTechnique": "Transparent_SubDiv", "InheritState": true, "FunctionConstants" : { "EnableTransparency" : "false" } }, { "Name": "FadeOpaqueLite", "InheritFromTechnique": "TransparentLite_SubDiv", "InheritState": true, "FunctionConstants" : { "EnableTransparency" : "false" } }, { "Name": "FadeOpaque_BackCompat", "InheritFromTechnique": "FadeOpaque", "InheritState": true, "Tags" : { "Transparent_BackCompat" : "True" } }, { "Name": "FadeOpaqueLite_BackCompat", "InheritFromTechnique": "FadeOpaqueLite", "InheritState": true, "Tags" : { "Transparent_BackCompat" : "True" } }, { "Name": "DepthOnly", "InheritFromTechnique": "Opaque", "InheritState": false, "State" : { "ColorWriteMask" : "None", "WriteDepth": true, "DepthCompareFunction": "Greater" } } ], "TechniqueQualityLevelSet": [ { "Name" : "OpaquePBRSet", "TechniqueSetBaseline" : "Opaque", "Techniques": ["Opaque", "OpaqueLite"] }, { "Name" : "FadeOpaquePBRSet", "TechniqueSetBaseline" : "FadeOpaque", "Techniques": ["FadeOpaque", "FadeOpaqueLite"] }, { "Name" : "FadeOpaquePBRSet_BackCompat", "TechniqueSetBaseline" : "FadeOpaque_BackCompat", "Techniques": ["FadeOpaque_BackCompat", "FadeOpaqueLite_BackCompat"] } ], "TechniqueMapping": { "Opaque" : "OpaquePBRSet", "OpaqueOverdraw" : "OpaqueOverdraw_SubDiv", "Shadow" : "Shadow" }, "TechniqueMappingOverrides": { "Fade": { "FadeDepthPrepass": "DepthOnly", "FadeOpaque": "FadeOpaquePBRSet", "Transparent": "FadeOpaquePBRSet_BackCompat", "Shadow": "Shadow", "TransparentOverdraw" : "TransparentOverdraw_SubDiv" } } }