{ "MaterialDefinition": "projectiveMeshShadowReceiver.rematerialdefinition", "Parameters": { "Textures": { "textureProjectiveMeshShadow": "rendergraph.ProjectiveMeshShadowMapTexture", "textureTiledDepthPrepass": "rendergraph.TiledShadowDepthPrepassDepthAsColorTexture", "compositedSceneUnderstandingShadowsColor": "rendergraph.compositedSceneUnderstandingShadowsColor", "compositedSceneUnderstandingShadowsDepth": "rendergraph.compositedSceneUnderstandingShadowsDepth" }, "Buffers": { "meshShadowMipDescriptionBuffer": "rendergraph.MeshShadowMipDescriptionBuffer" } } }