{ "Name": "SurfaceShaderClearcoat", "OverrideMaterial": "engine:surfaceShaderClearcoatCommon.rematerialdefinition", "TechniqueMapping": { "Opaque": "SurfaceShaderOpaquePBRSet", "OpaqueOverdraw": "OpaqueOverdraw", "Shadow": "Shadow" }, "TechniqueMappingOverrides": { "Fade": { "FadeDepthPrepass": "Shadow", "FadeOpaque": "SurfaceShaderFadeOpaquePBRSet", "Shadow": "Shadow", "TransparentOverdraw": "TransparentOverdraw", "Transparent": "SurfaceShaderFadeOpaquePBRSet_BackCompat" } }, "ShaderCompilationMode" : { "SurfaceShaderFadeOpaque_BackCompat" : 2 } }