{ "Name": "SurfaceShaderTransparent", "OverrideMaterial": "engine:surfaceShaderCommon.rematerialdefinition", "TechniqueMapping": { "Transparent": "SurfaceShaderTransparentPBRSet", "TransparentOverdraw": "TransparentOverdraw", "Shadow": "Shadow" }, "ShaderCompilationMode" : { "SurfaceShaderOpaque" : 2 } }