{ "Name": "SurfaceShaderUnlitTransparent", "OverrideMaterial": "engine:surfaceShaderUnlitCommon.rematerialdefinition", "TechniqueMapping": { "Transparent": "SurfaceShaderTransparent", "TransparentOverdraw": "TransparentOverdraw" }, "ShaderCompilationMode" : { "SurfaceShaderOpaque" : 2 } }