#usda 1.0 ( defaultPrim = "Root" metersPerUnit = 1 upAxis = "Y" ) def Xform "Root" { float3[] extent = [(-0.005, -0.005, -0.005), (0.005, 0.005, 0.005)] def Sphere "Sphere" ( active = true prepend apiSchemas = ["MaterialBindingAPI"] ) { int shader_mask_value = 255 rel material:binding = double radius = 0.005 def Material "DefaultMaterial" { token inputs:frame:stPrimvarName = "st" token outputs:mtlx:surface token outputs:realitykit:vertex prepend token outputs:surface.connect = def Shader "DefaultSurfaceShader" { uniform token info:id = "UsdPreviewSurface" float inputs:opacity = 0 float inputs:opacityThreshold = 1 token outputs:displacement token outputs:surface } } } }