#usda 1.0 ( defaultPrim = "Root" metersPerUnit = 1 upAxis = "Y" ) def Xform "Root" { float3[] extent = [(-0.005, -0.005, -0.005), (0.005, 0.005, 0.005)] def Sphere "Sphere" ( active = true prepend apiSchemas = ["MaterialBindingAPI"] ) { rel material:binding = double radius = 0.005 def Material "DefaultMaterial" { token inputs:frame:stPrimvarName = "st" token outputs:mtlx:surface token outputs:realitykit:vertex prepend token outputs:surface.connect = def Shader "DefaultSurfaceShader" { uniform token info:id = "UsdPreviewSurface" color3f inputs:diffuseColor = (1, 1, 1) color3f inputs:diffuseColor.connect = float inputs:metallic = 1 float inputs:roughness = 0.75 token outputs:surface } def Shader "diffuseColor" { uniform token info:id = "UsdUVTexture" asset inputs:file = @Backgrounds/solid_color_image_01.jpg@ float2 inputs:st.connect = color3f outputs:rgb def Shader "TexCoordReader" { uniform token info:id = "UsdPrimvarReader_float2" token inputs:varname.connect = float2 outputs:result } def FrameSampler "RandomTexture" { asset folder = @LeonaroTexturesAssets/TextureImages@ string[] filenames = ["*.jpg", "*.hdr"] } } } } }