#version 100 attribute vec4 position; attribute vec2 texCoord; attribute vec2 clampedTexCoords; attribute float percent; uniform mat4 uTransform; varying vec2 vTexCoord; varying vec2 vClampedTexCoords; varying float vPercent; void main() { vPercent = percent; vTexCoord = texCoord; vClampedTexCoords = clampedTexCoords; gl_Position = uTransform * position; }