.TH "MPSCNNDropoutGradientNode" 3 "Mon Jul 9 2018" "Version MetalPerformanceShaders-119.3" "MetalPerformanceShaders.framework" \" -*- nroff -*- .ad l .nh .SH NAME MPSCNNDropoutGradientNode .SH SYNOPSIS .br .PP .PP \fC#import \fP .PP Inherits \fBMPSNNGradientFilterNode\fP\&. .SS "Instance Methods" .in +1c .ti -1c .RI "(nonnull instancetype) \- \fBinitWithSourceGradient:sourceImage:gradientState:keepProbability:seed:maskStrideInPixels:\fP" .br .in -1c .SS "Class Methods" .in +1c .ti -1c .RI "(nonnull instancetype) + \fBnodeWithSourceGradient:sourceImage:gradientState:keepProbability:seed:maskStrideInPixels:\fP" .br .in -1c .SS "Properties" .in +1c .ti -1c .RI "float \fBkeepProbability\fP" .br .ti -1c .RI "NSUInteger \fBseed\fP" .br .ti -1c .RI "MTLSize \fBmaskStrideInPixels\fP" .br .in -1c .SH "Method Documentation" .PP .SS "\- (nonnull instancetype) initWithSourceGradient: (\fBMPSNNImageNode\fP *__nonnull) sourceGradient(\fBMPSNNImageNode\fP *__nonnull) sourceImage(\fBMPSNNGradientStateNode\fP *__nonnull) gradientState(float) keepProbability(NSUInteger) seed(MTLSize) maskStrideInPixels" create a new dropout gradient node See also -[\fBMPSCNNNeuronNode\fP gradientFilterNodeWithSources:] for an easier way to do this .SS "+ (nonnull instancetype) nodeWithSourceGradient: (\fBMPSNNImageNode\fP *__nonnull) sourceGradient(\fBMPSNNImageNode\fP *__nonnull) sourceImage(\fBMPSNNGradientStateNode\fP *__nonnull) gradientState(float) keepProbability(NSUInteger) seed(MTLSize) maskStrideInPixels" create a new dropout gradient node See also -[\fBMPSCNNNeuronNode\fP gradientFilterNodeWithSources:] for an easier way to do this .SH "Property Documentation" .PP .SS "\- (float) keepProbability\fC [read]\fP, \fC [nonatomic]\fP, \fC [assign]\fP" .SS "\- (MTLSize) maskStrideInPixels\fC [read]\fP, \fC [nonatomic]\fP, \fC [assign]\fP" .SS "\- (NSUInteger) seed\fC [read]\fP, \fC [nonatomic]\fP, \fC [assign]\fP" .SH "Author" .PP Generated automatically by Doxygen for MetalPerformanceShaders\&.framework from the source code\&.