.TH "MPSCNNDropoutNode" 3 "Mon Jul 9 2018" "Version MetalPerformanceShaders-119.3" "MetalPerformanceShaders.framework" \" -*- nroff -*- .ad l .nh .SH NAME MPSCNNDropoutNode .SH SYNOPSIS .br .PP .PP \fC#import \fP .PP Inherits \fBMPSNNFilterNode\fP\&. .SS "Instance Methods" .in +1c .ti -1c .RI "(nonnull instancetype) \- \fBinitWithSource:\fP" .br .ti -1c .RI "(nonnull instancetype) \- \fBinitWithSource:keepProbability:\fP" .br .ti -1c .RI "(nonnull instancetype) \- \fBinitWithSource:keepProbability:seed:maskStrideInPixels:\fP" .br .in -1c .SS "Class Methods" .in +1c .ti -1c .RI "(nonnull instancetype) + \fBnodeWithSource:\fP" .br .ti -1c .RI "(nonnull instancetype) + \fBnodeWithSource:keepProbability:\fP" .br .ti -1c .RI "(nonnull instancetype) + \fBnodeWithSource:keepProbability:seed:maskStrideInPixels:\fP" .br .in -1c .SS "Properties" .in +1c .ti -1c .RI "float \fBkeepProbability\fP" .br .ti -1c .RI "NSUInteger \fBseed\fP" .br .ti -1c .RI "MTLSize \fBmaskStrideInPixels\fP" .br .in -1c .SH "Method Documentation" .PP .SS "\- (nonnull instancetype) initWithSource: (\fBMPSNNImageNode\fP *__nonnull) source" .SS "\- (nonnull instancetype) \fBinitWithSource:\fP (\fBMPSNNImageNode\fP *__nonnull) source(float) keepProbability" .SS "\- (nonnull instancetype) \fBinitWithSource:\fP (\fBMPSNNImageNode\fP *__nonnull) source(float) keepProbability(NSUInteger) seed(MTLSize) maskStrideInPixels" .SS "+ (nonnull instancetype) nodeWithSource: (\fBMPSNNImageNode\fP *__nonnull) source" .SS "+ (nonnull instancetype) \fBnodeWithSource:\fP (\fBMPSNNImageNode\fP *__nonnull) source(float) keepProbability" .SS "+ (nonnull instancetype) \fBnodeWithSource:\fP (\fBMPSNNImageNode\fP *__nonnull) source(float) keepProbability(NSUInteger) seed(MTLSize) maskStrideInPixels" .SH "Property Documentation" .PP .SS "\- (float) keepProbability\fC [read]\fP, \fC [nonatomic]\fP, \fC [assign]\fP" .SS "\- (MTLSize) maskStrideInPixels\fC [read]\fP, \fC [nonatomic]\fP, \fC [assign]\fP" .SS "\- (NSUInteger) seed\fC [read]\fP, \fC [nonatomic]\fP, \fC [assign]\fP" .SH "Author" .PP Generated automatically by Doxygen for MetalPerformanceShaders\&.framework from the source code\&.