.TH "MPSCNNNormalizationMeanAndVarianceState" 3 "Mon Jul 9 2018" "Version MetalPerformanceShaders-119.3" "MetalPerformanceShaders.framework" \" -*- nroff -*- .ad l .nh .SH NAME MPSCNNNormalizationMeanAndVarianceState .SH SYNOPSIS .br .PP .PP \fC#import \fP .PP Inherits \fBMPSState\fP\&. .SS "Instance Methods" .in +1c .ti -1c .RI "(nonnull instancetype) \- \fBinitWithMean:variance:\fP" .br .in -1c .SS "Class Methods" .in +1c .ti -1c .RI "(nonnull instancetype) + \fBtemporaryStateWithCommandBuffer:numberOfFeatureChannels:\fP" .br .in -1c .SS "Properties" .in +1c .ti -1c .RI "__nonnull id< MTLBuffer > \fBmean\fP" .br .ti -1c .RI "__nonnull id< MTLBuffer > \fBvariance\fP" .br .in -1c .SH "Detailed Description" .PP \fBA\fP state which contains mean and variance terms used to apply a normalization in a \fBMPSCNNBatchNormalization\fP operation\&. .SH "Method Documentation" .PP .SS "\- (nonnull instancetype) initWithMean: (__nonnull id< MTLBuffer >) mean(__nonnull id< MTLBuffer >) variance" Initialize a \fBMPSCNNNormalizationMeanAndVarianceState\fP object using values contained in MTLBuffers\&. .PP \fBParameters:\fP .RS 4 \fImean\fP The MTLBuffer containing mean terms\&. .br \fIvariance\fP The MTLBuffer containing variance terms\&. .RE .PP .SS "+ (nonnull instancetype) \fBtemporaryStateWithCommandBuffer:\fP (__nonnull id< MTLCommandBuffer >) commandBuffer(NSUInteger) numberOfFeatureChannels" Create a temporary \fBMPSCNNNormalizationMeanAndVarianceState\fP suitable for a normalization operation on images containing no more than the specified number of feature channels\&. .PP \fBParameters:\fP .RS 4 \fIcommandBuffer\fP The command buffer on which the temporary state will be used\&. .br \fInumberOfFeatureChannels\fP The number of feature channels used to size the state\&. .RE .PP .SH "Property Documentation" .PP .SS "\- mean\fC [read]\fP, \fC [nonatomic]\fP, \fC [assign]\fP" \fBA\fP MTLBuffer containing the mean terms\&. .SS "\- variance\fC [read]\fP, \fC [nonatomic]\fP, \fC [assign]\fP" \fBA\fP MTLBuffer containing the variance terms\&. .SH "Author" .PP Generated automatically by Doxygen for MetalPerformanceShaders\&.framework from the source code\&.