.TH "MPSCNNUpsamplingBilinear" 3 "Mon Jul 9 2018" "Version MetalPerformanceShaders-119.3" "MetalPerformanceShaders.framework" \" -*- nroff -*- .ad l .nh .SH NAME MPSCNNUpsamplingBilinear .SH SYNOPSIS .br .PP .PP \fC#import \fP .PP Inherits \fBMPSCNNUpsampling\fP\&. .SS "Instance Methods" .in +1c .ti -1c .RI "(nonnull instancetype) \- \fBinitWithDevice:integerScaleFactorX:integerScaleFactorY:\fP" .br .ti -1c .RI "(nonnull instancetype) \- \fBinitWithDevice:integerScaleFactorX:integerScaleFactorY:alignCorners:\fP" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP This depends on Metal\&.framework\&. Specifies the bilinear spatial upsampling filter\&. .SH "Method Documentation" .PP .SS "\- (nonnull instancetype) \fBinitWithDevice:\fP (nonnull id< MTLDevice >) device(NSUInteger) integerScaleFactorX(NSUInteger) integerScaleFactorY" Initialize the bilinear spatial upsampling filter\&. .PP \fBParameters:\fP .RS 4 \fIdevice\fP The device the filter will run on\&. .br \fIintegerScaleFactorX\fP The upsampling factor for the x dimension\&. .br \fIintegerScaleFactorY\fP The upsampling factor for the y dimension\&. .RE .PP \fBReturns:\fP .RS 4 \fBA\fP valid \fBMPSCNNUpsamplingBilinear\fP object or nil, if failure\&. .RE .PP .SS "\- (nonnull instancetype) \fBinitWithDevice:\fP (nonnull id< MTLDevice >) device(NSUInteger) integerScaleFactorX(NSUInteger) integerScaleFactorY(BOOL) alignCorners" Initialize the bilinear spatial upsampling filter\&. .PP \fBParameters:\fP .RS 4 \fIdevice\fP The device the filter will run on\&. .br \fIintegerScaleFactorX\fP The upsampling factor for the x dimension\&. .br \fIintegerScaleFactorY\fP The upsampling factor for the y dimension\&. .br \fIalignCorners\fP Specifier whether the centers of the 4 corner pixels of the input and output regions are aligned, preserving the values at the corner pixels\&. .RE .PP \fBReturns:\fP .RS 4 \fBA\fP valid \fBMPSCNNUpsamplingBilinear\fP object or nil, if failure\&. .RE .PP .SH "Author" .PP Generated automatically by Doxygen for MetalPerformanceShaders\&.framework from the source code\&.