.TH "MPSStateTextureInfo" 3 "Mon Jul 9 2018" "Version MetalPerformanceShaders-119.3" "MetalPerformanceShaders.framework" \" -*- nroff -*- .ad l .nh .SH NAME MPSStateTextureInfo .SH SYNOPSIS .br .PP .PP \fC#include \fP .SS "Public Attributes" .in +1c .ti -1c .RI "NSUInteger \fBwidth\fP" .br .ti -1c .RI "NSUInteger \fBheight\fP" .br .ti -1c .RI "NSUInteger \fBdepth\fP" .br .ti -1c .RI "NSUInteger \fBarrayLength\fP" .br .ti -1c .RI "MTLPixelFormat \fBpixelFormat\fP" .br .ti -1c .RI "MTLTextureType \fBtextureType\fP" .br .ti -1c .RI "MTLTextureUsage \fBusage\fP" .br .ti -1c .RI "NSUInteger \fB_reserved\fP [4]" .br .in -1c .SH "Member Data Documentation" .PP .SS "NSUInteger MPSStateTextureInfo::_reserved[4]" .SS "NSUInteger MPSStateTextureInfo::arrayLength" .SS "NSUInteger MPSStateTextureInfo::depth" .SS "NSUInteger MPSStateTextureInfo::height" .SS "MTLPixelFormat MPSStateTextureInfo::pixelFormat" .SS "MTLTextureType MPSStateTextureInfo::textureType" .SS "MTLTextureUsage MPSStateTextureInfo::usage" .SS "NSUInteger MPSStateTextureInfo::width" .SH "Author" .PP Generated automatically by Doxygen for MetalPerformanceShaders\&.framework from the source code\&.