'\" e '\"macro stdmacro .ds Vn Version 1.2 .ds Dt 6 March 1997 .ds Re Release 1.2.0 .ds Dp May 22 14:54 .ds Dm 4 May 22 14: .ds Xs 13294 5 .TH GLUUNPROJECT4 3G .SH NAME .B "gluUnProject4 \- map window and clip coordinates to object coordinates .SH C SPECIFICATION GLint \f3gluUnProject4\fP( GLdouble \fIwinX\fP, .nf .ta \w'\f3GLint \fPgluUnProject4( 'u GLdouble \fIwinY\fP, GLdouble \fIwinZ\fP, GLdouble \fIclipW\fP, const GLdouble \fI*model\fP, const GLdouble \fI*proj\fP, const GLint \fI*view\fP, GLdouble \fInear\fP, GLdouble \fIfar\fP, GLdouble* \fIobjX\fP, GLdouble* \fIobjY\fP, GLdouble* \fIobjZ\fP, GLdouble* \fIobjW\fP ) .fi .SH PARAMETERS .TP \w'\f2winX\fP\ \f2winY\fP\ \f2winZ\fP\ \ 'u \f2winX\fP, \f2winY\fP, \f2winZ\fP Specify the window coordinates to be mapped. .TP \f2clipW\fP Specify the clip w coordinate to be mapped. .TP \f2model\fP Specifies the modelview matrix (as from a \f3glGetDoublev\fP call). .TP \f2proj\fP Specifies the projection matrix (as from a \f3glGetDoublev\fP call). .TP \f2view\fP Specifies the viewport (as from a \f3glGetIntegerv\fP call). .TP \f2near\fP, \f2far\fP Specifies the near and far planes (as from a \f3glGetDoublev\fP call). .TP \f2objX\fP, \f2objY\fP, \f2objZ\fP, \f2objW\fP Returns the computed object coordinates. .SH DESCRIPTION \%\f3gluUnProject4\fP maps the specified window coordinates \f2winX\fP, \f2winY\fP and \f2winZ\fP and its clip w coordinate \f2clipW\fP into object coordinates (\f2objX\fP, \f2objY\fP, \f2objZ\fP, \f2objW\fP) using \f2model\fP, \f2proj\fP and \f2view\fP. \f2clipW\fP can be other than 1 as for vertices in \f3glFeedbackBuffer\fP when data type \%\f3GL_4D_COLOR_TEXTURE\fP is returned. This also handles the case where the \f2near\fP and \f2far\fP planes are different from the default, 0 and 1, respectively. A return value of \%\f3GL_TRUE\fP indicates success; a return value of \%\f3GL_FALSE\fP indicates failure. .P To compute the coordinates (\f2objX\fP, \f2objY\fP, \f2objZ\fP and \f2objW\fP), \%\f3gluUnProject4\fP multiplies the normalized device coordinates by the inverse of \f2model\fP*\f2proj\fP as follows: .Bd -literal 2(winX - view[0]) ----------------- - 1 view[2] objX 2(winY - view[1]) objY = INV(PM) ----------------- - 1 objZ view[3] W 2(winZ - near) ----------------- - 1 (far - near) clipW .Ed .sp INV() denotes matrix inversion. .P \%\f3gluUnProject4\fP is equivalent to \%\f3gluUnProject\fP when \f2clipW\fP is 1, \f2near\fP is 0 and \f2far\fP is 1. .SH NOTES \%\f3gluUnProject4\fP is available only if the GLU version is 1.3 or greater. .SH SEE ALSO \f3glGet\fP, \f3glFeedbackBuffer\fP, \%\f3gluProject\fP, \%\f3gluUnProject\fP