.\" .\" Copyright (c) Mark J. Kilgard, 1996. .\" .TH glutSolidCone 3GLUT "3.7" "GLUT" "GLUT" .SH NAME glutSolidCone, glutWireCone - render a solid or wireframe cone respectively. .SH SYNTAX .nf #include .LP void glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); void glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); .fi .SH ARGUMENTS .IP \fIbase\fP 1i The radius of the base of the cone. .IP \fIheight\fP 1i The height of the cone. .IP \fIslices\fP 1i The number of subdivisions around the Z axis. .IP \fIstacks\fP 1i The number of subdivisions along the Z axis. .SH DESCRIPTION glutSolidCone and glutWireCone render a solid or wireframe cone respectively oriented along the Z axis. The base of the cone is placed at Z = 0, and the top at Z = height. The cone is subdivided around the Z axis into slices, and along the Z axis into stacks. .SH SEE ALSO glutSolidSphere, glutSolidCube, glutSolidTorus, glutSolidDodecahedron, glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron, glutSolidTeapot .SH AUTHOR Mark J. Kilgard (mjk@nvidia.com)