.\" .\" Copyright (c) Mark J. Kilgard, 1996. .\" .TH glutSolidSphere 3GLUT "3.7" "GLUT" "GLUT" .SH NAME glutSolidSphere, glutWireSphere - render a solid or wireframe sphere respectively. .SH SYNTAX .nf #include .LP void glutSolidSphere(GLdouble radius, GLint slices, GLint stacks); void glutWireSphere(GLdouble radius, GLint slices, GLint stacks); .fi .SH ARGUMENTS .IP \fIradius\fP 1i The radius of the sphere. .IP \fIslices\fP 1i The number of subdivisions around the Z axis (similar to lines of longitude). .IP \fIstacks\fP 1i The number of subdivisions along the Z axis (similar to lines of latitude). .SH DESCRIPTION Renders a sphere centered at the modeling coordinates origin of the specified radius. The sphere is subdivided around the Z axis into slices and along the Z axis into stacks. .SH SEE ALSO glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDodecahedron, glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron, glutSolidTeapot .SH AUTHOR Mark J. Kilgard (mjk@nvidia.com)